# Landwyrm, Underdark
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >Melee/Ranged: +15/+12
> >Secondary: +10/+7
> >Multiattack: +13/+10
> >M/R_PA: +15/+12
> >2nd/PA: +10/+7
> >MA_PA: +13/+10
> >Itterative: 3
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 20; Dex: 17; Con: 20; Int: 17; Wis: 19; Cha: 19
<div class="grid-container"><div class="MON">Underdark Landwyrm</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Draconomicon pg. 175</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Dragon
**Init** +5
**Senses** blindsense 60 ft., darkvision 60 ft., low-light vision, scent; **Perception** +12
**Aura** frightful presence (60 ft., DC 19 Will)
#### defense
**AC** 22, 10 touch, 21 flat-footed (+1 Dex, +12 natural, -1 size)
**hp** 126 (12d12+48)
**Fort** +12, **Refl** +9, **Will** +11
**Feint** 25, **Demoralize** 25
**Weaknesses** hazy vision
#### offense
**Speed** 60 ft., swim 30 ft.
**Melee** bite +15 (2d6+4/19-20), 2 claws +15 (1d8+4 plus wounding)
**Space** 10 ft., **Reach** 5 ft. (10 ft. with bite)
**Special Attacks** obscuring mist, wounding
#### statistics
**Str** 19, **Dex** 12, **Con** 18, **Int** 13, **Wis** 17, **Cha** 16
**BAB** +12, **CMB** +17, **CMD** 28, **TA** +15, **RTA** +12
**Feats** [[Cleave]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Power Attack]], [[Stealthy]], [[Vital Strike]]
**Skills** Acrobatics +7, Bluff +12, Diplomacy +12, Escape Artist +17, Intimidate +12, Knowledge (dungeoneering) +10, Knowledge (local) +10, Perception +12, Sense Motive +12, Stealth +18, Survival +12, Swim +21
**Racial Bonuses** Stealth +4
**Languages** Common, Draconic, Undercommon
**SQ** stillness
#### special abilities
### Hazy Vision (Ex)
An underdark landwyrm cannot see beyond 30 feet using its vision. Creatures within visual range gain concealment from the underdark landywrm.
### Obscuring Mist (Su)
Three times per day an underdark landwyrm can exhale a cloud of misty vapor in a 20-foot radius around itself. This fog obscures sight as an _obscuring mist_, and remains in place for 12 minutes, or until dispersed by wind or fire. This ability otherwise functions as _obscuring mist_.
### Stillness (Ex)
Underdark landwyrms gain a +4 bonus to Stealth checks in rocky underground terrain when they are immobile.
#### ecology
**Terrain** Underground
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 13–19 HD (Large); 20–31 HD (Huge); 31–36 HD (Gargantuan)
Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natural environment.
All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose coloration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelligent must be treated with great respect, or it will turn on its rider.
The Underdark landwyrm, or cave dragon, spends its entire existence in darkness, making evil plans and sowing death.
The creature’s hide is dark gray, to match its subterranean environment. Its vision and hearing are extraordinarily poor, though it makes up for this disadvantage with other sensory capabilities. Underdark landwyrms often keep elaborate lairs that take advantage of their natural surroundings, such as chasms or lakes. They can sometimes be swayed by gifts of magic.