# Landwyrm, Underdark >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d6 (×2) > >Melee/Ranged: +15/+12 > >Secondary: +10/+7 > >Multiattack: +13/+10 > >M/R_PA: +15/+12 > >2nd/PA: +10/+7 > >MA_PA: +13/+10 > >Itterative: 3 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 20; Dex: 17; Con: 20; Int: 17; Wis: 19; Cha: 19 > > xFeat:: 4/6 (2) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Underdark Landwyrm</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Draconomicon pg. 175</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Dragon **Init** +1 **Senses** blindsense 60 ft., scent; **Perception** +3 **Aura** frightful presence (DC 19 Will, 60 ft.) #### defense **AC** 22, 10 touch, 21 flat-footed (+1 Dex, +12 natural, -1 size) **hp** 120 (12d12+48) **Fort** +12, **Refl** +9, **Will** +11 **Feint** 25, **Demoralize** 25 #### offense **Speed** 60 ft., swim 30 ft. **Melee** 2 tentacles +19 (1d6+5 plus absorption) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** obscuring mist, wounding #### statistics **Str** 19, **Dex** 12, **Con** 18, **Int** 13, **Wis** 17, **Cha** 16 **BAB** +12, **CMB** +17, **CMD** 28, **TA** +15, **RTA** +12 **Feats** [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]], [[Stealthy]] **Skills** Bluff +18, Diplomacy +18, Escape Artist +17, Knowledge (local) +16, Perception +3, Stealth +18, Survival +18, Swim +27 **Languages** #### special abilities ### Obscuring Mist (Su) Three times per day an Underdark landwyrm can exhale a cloud of obscuring mist (as the spell, caster level equals landwyrm's HD). ### Wounding (Ex) An Underdark landwyrm's claws deal bleeding wounds, similar to those caused by a wounding weapon. In addition to hit point damage, a claw attack deals 1 point of Constitution damage when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits are immune to this Constitution damage. #### ecology **Terrain** Underground **Organization** Solitary, pair, or cluster (3–6) **Treasure** Standard **Advancement** 13–19 HD (Large); 20–31 HD (Huge); 31–36 HD (Gargantuan) The Underdark landwyrm, or cave dragon, spends its entire existence in darkness, making evil plans and sowing death. The creature’s hide is dark gray, to match its subterranean environment. Its vision and hearing are extraordinarily poor, though it makes up for this disadvantage with other sensory capabilities. Underdark landwyrms often keep elaborate lairs that take advantage of their natural surroundings, such as chasms or lakes. They can sometimes be swayed by gifts of magic. Underdark landwyrms speak Draconic, Undercommon, and Common. Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natu- ral environment. All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose col- oration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelli- gent must be treated with great respect, or it will turn on its rider