# Landwyrm, Tundra >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Tundra Landwyrm</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Draconomicon pg. 174</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Dragon **Init** +4 **Senses** darkvision 60 ft., tremorsense 60 ft., low-light vision, snow vision; **Perception** +32 **Aura** frightful presence (120 ft., DC 23 Will) #### defense **AC** 26, 8 touch, 26 flat-footed (+18 natural, -2 size) **hp** 300 (24d12+144) **Fort** +20, **Refl** +14, **Will** +17 **Feint** 35, **Demoralize** 35 **Resist** cold 20 #### offense **Speed** 50 ft., burrow 20 ft. **Melee** bite +31 (2d8+8/19-20), 2 claws +30 (2d6+8 plus grab) **Space** 15 ft., **Reach** 10 ft. (15 ft. with bite) **Special Attacks** blood drain (1d6 Con) #### statistics **Str** 27, **Dex** 10, **Con** 22, **Int** 9, **Wis** 13, **Cha** 12 **BAB** +24, **CMB** +27, **CMD** 37, **TA** +30, **RTA** +22 **Feats** [[Alertness]], [[Blind-fight]], [[Cleave]], [[Critical Focus]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Iron Will]], [[Power Attack]], [[Staggering Critical]], [[Stealthy]], [[Vital Strike]], [[Weapon Focus]] (bite) **Skills** Diplomacy +16, Knowledge (local) +26, Knowledge (nature) +26, Perception +32, Sense Motive +20, Stealth +19, Survival +16 **Racial Bonuses** Stealth +4 **Languages** Common, Draconic **SQ** snowstride, stillness #### special abilities ### Snowstride (Ex) Tundra landwyrms can travel over snow and ice at normal speed. Even across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) it moves without risk of falling or slipping. ### Stillness (Ex) Tundra landwyrms gain a +4 bonus to Stealth checks in snowy conditions when they are immobile. #### ecology **Terrain** Cold plains **Organization** Solitary, pair, or cluster (3–6) **Treasure** Standard **Advancement** 25–31 HD (Huge); 32–39 HD (Gargantuan); 40–48 HD (Colossal) Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natural environment. All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose coloration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelligent must be treated with great respect, or it will turn on its rider. The blood-drinking tundra landwyrm spends much of its life in semi-hibernation, burrowed under the icy ground in wait for prey to happen by. The scales of a tundra landwyrm are dirty ivory. It has short, stubby claws that help it dig through the frozen earth. Its roar sounds like the bark of an angry sea lion. A tundra landwyrm prefers mammalian prey, such as caribou or even polar bears. The creatures occasionally tangle with white dragons or frost worms. Any offering of live or recently killed animals can sway a tundra landwyrm’s opinion. ### Combat A tundra landwyrm lies motionless a few feet beneath the surface of the ground, relying on its tremorsense to warn it of prey. It scatters targets with its frightful presence, then grapples a single creature and attempts to drain its blood.