# Landwyrm, Tundra
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >Melee/Ranged: +30/+22
> >Secondary: +25/+17
> >Multiattack: +28/+20
> >M/R_PA: +23/+15
> >2nd/PA: +18/+10
> >MA_PA: +21/+13
> >Itterative: 4
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +22; StrPA2H: +33; StrPAOH: +11
> > xDCs:: Str: 30; Dex: 22; Con: 28; Int: 21; Wis: 23; Cha: 23
> > xFeat:: 8/12 (4)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Tundra Landwyrm</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Draconomicon pg. 174</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Dragon
**Init** +0
**Senses** tremorsense 60 ft.; **Perception** +1
**Aura** frightful presence (DC 23 Will, 120 ft.)
#### defense
**AC** 26, 8 touch, 26 flat-footed (+18 natural, -2 size)
**hp** 288 (24d12+144)
**Fort** +20, **Refl** +14, **Will** +15
**Feint** 35, **Demoralize** 35
**Resist** cold 20
#### offense
**Speed** 50 ft., burrow 20 ft.
**Melee** bite +15 (1d8+4/19-20), 2 claws +15 (1d8+4 plus 1 con)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** blood drain, snatch, snow vision, snowstride
#### statistics
**Str** 27, **Dex** 10, **Con** 22, **Int** 9, **Wis** 13, **Cha** 12
**BAB** +24, **CMB** +27, **CMD** 37, **TA** +30, **RTA** +22
**Feats** [[Blind-fight]], [[Cleave]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Snatch]], [[Stealthy]]
**Skills** Diplomacy +28, Knowledge (local) +26, Knowledge (nature) +26, Perception +1, Stealth +27, Survival +28
**Languages**
#### special abilities
### Blood Drain (Ex)
If it grapples a foe, a tundra wurm drains blood at the end of its turn, dealing 1d6 points of Constitution damage.
### Snatch (Ex)
Against Small or smaller creatures, bite for 2d8+8/round or claw for 2d6+4/round.
### Snow Vision (Ex)
Tundra landwyrms see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.
### Snowstride (Ex)
Tundra landwyrms can travel over snow and ice at normal speed. Even across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) it moves without risk of falling or slipping.
#### ecology
**Terrain** Cold plains
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 25–31 HD (Huge); 32–39 HD (Gargantuan); 40–48 HD (Colossal)
The blood-drinking tundra landwyrm spends much of its life in semihibernation, burrowed under the icy ground in wait for prey to happen by. The scales of a tundra landwyrm are dirty ivory. It has short, stubby claws that help it dig through the frozen earth. Its roar sounds like the bark of an angry sea lion. A tundra landwyrm prefers mammalian prey, such as cari- bou or even polar bears. The creatures occasionally tangle with white dragons or frost worms. Any offering of live or recently killed animals can sway a tundra landwyrm’s opinion. Tundra landwyrms speak Draconic and Common. Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natu- ral environment. All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose col- oration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelli- gent must be treated with great respect, or it will turn on its rider.