# Landwyrm, Plains >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +10/+10 > >Secondary: +5/+5 > >Multiattack: +8/+8 > >M/R_PA: +10/+10 > >2nd/PA: +5/+5 > >MA_PA: +8/+8 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 16; Con: 16; Int: 13; Wis: 15; Cha: 15 <div class="grid-container"><div class="MON">Plains Landwyrm</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Draconomicon pg. 172</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Medium Dragon **Init** +6 **Senses** darkvision 60 ft., low-light vision; **Perception** +3 **Aura** frightful presence (40 ft., DC 15 Will) #### defense **AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural) **hp** 68 (8d12+16) **Fort** +8, **Refl** +8, **Will** +7 **Feint** 25, **Demoralize** 19 #### offense **Speed** 60 ft., burrow 10 ft. **Melee** bite +10 (1d8+5 plus poison/19-20), 2 claws +10 (1d8+5) **Space** 5 ft., **Reach** 5 ft. (10 ft. with bite) #### statistics **Str** 15, **Dex** 14, **Con** 14, **Int** 9, **Wis** 13, **Cha** 12 **BAB** +8, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +10 **Feats** [[Alertness]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Stealthy]] **Skills** Bluff +8, Diplomacy +8, Intimidate +8, Knowledge (local) +6, Knowledge (nature) +6, Perception +3, Sense Motive +14, Stealth +15, Survival +12 **Racial Bonuses** Stealth +4 **Languages** Common, Draconic **SQ** burst of speed, stillness #### special abilities ### Burst of Speed (Ex) Once per day, a plains landwyrm may activate a burst of speed as a free action. This doubles its speed for 5 rounds, after which it is fatigued for 10 minutes. ### Poison (Ex) Bite—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Stillness (Ex) Plains landwyrms gain a +4 bonus to Stealth checks in plains terrain when they are immobile. #### ecology **Terrain** Temperate plains **Organization** Solitary, pair, or cluster (3–6) **Treasure** Standard **Advancement** 9–11 HD (Medium); 12–19 HD (Large); 20–24 HD (Huge) Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natural environment. All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose coloration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelligent must be treated with great respect, or it will turn on its rider. The plains landwyrm would be a pitiful beast if it weren’t so dangerous. Despite its general cowardice, this scavenger occasionally attacks living creatures when it is hungry or desperate. A plains landwyrm has scales that bear stripes of tan or light green, allowing it to blend in with its surroundings. It is sometimes mistaken for a raptorlike dinosaur, since it often stands up on its hind legs. Most plains landwyrms wander their environment, since they aren’t courageous enough to fight other creatures for territory. The creature is capable of bluffing when in a crisis, though it rarely has the patience for such tactics. Some particularly brave halflings tame these creatures as mounts, though it takes an attentive rider to keep them on task. ### Combat Whether lying in wait in the tall grass or hiding under a thin layer of earth, a plains landwyrm favors a quick strike against an unwary foe.