# Landwyrm, Mountain >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Mountain Landwyrm</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Draconomicon pg. 172</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Colossal Dragon **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +50 **Aura** frightful presence (200 ft., DC 35 Will) #### defense **AC** 31, 1 touch, 32 flat-footed (-1 Dex, +30 natural, -8 size) **hp** 700 (40d12+440) **Fort** +33, **Refl** +21, **Will** +29 **Feint** 57, **Demoralize** 57 #### offense **Speed** 30 ft., burrow 10 ft. **Melee** bite +49 (4d8+16/19-20), 2 claws +48 (4d6+16) **Space** 30 ft., **Reach** 25 ft. (30 ft. with bite) **Special Attacks** thunderous roar #### statistics **Str** 43, **Dex** 8, **Con** 32, **Int** 13, **Wis** 25, **Cha** 20 **BAB** +40, **CMB** +53, **CMD** 62, **TA** +48, **RTA** +31 **Feats** [[Awesome Blow]], [[Blind-fight]], [[Blowhard]], [[Cleave]], [[Critical Focus]], [[Crush]], [[Great Cleave]], [[Improved Awesome Blow]], [[Improved Bull Rush]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Improved Overrun]], [[Improved Snatch]], [[Improved Sunder]], [[Improved Vital Strike]], [[Power Attack]], [[Snatch]], [[Stealthy]], [[Vital Strike]], [[Weapon Focus]] (bite) **Skills** Climb +39, Diplomacy +48, Intimidate +48, Knowledge (local) +24, Knowledge (nature) +24, Perception +50, Sense Motive +50, Stealth +42, Survival +30 **Racial Bonuses** Stealth +4 **Languages** Common, Draconic, Dwarven, Giant **SQ** stillness #### special abilities ### Stillness (Ex) Mountain landwyrms gain a +4 bonus to Stealth checks in mountain or underground terrain when they are immobile. ### Thunderous Roar (Su) Once per day a mountain landwyrm can emit a thunderous roar that affects a 60-foot cone. Creatures in the area of effect must succeed on a DC 41 Fortitude save or take 10d6 sonic damage ( brittle or crystalline objects or crystalline creatures instead take 20d6), are stunned for 1 round, and deafened for 4d6 rounds. A successful fortitude save halves the damage, halves the duration of deafness, and negates the stun. Crystalline, glass or similar objects held by a creature in the area of effect take 20d6 (Reflex DC 41 for half). #### ecology **Terrain** Temperate mountains **Organization** Solitary, pair, or cluster (3–6) **Treasure** Standard **Advancement** 41–48 HD (Colossal) Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natural environment. All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose coloration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelligent must be treated with great respect, or it will turn on its rider. The mountain landwyrm spends most of its days in slumber, hidden away in a secret cave in the heart of a great peak. But when awake, it is one of the fiercest creatures to walk the planet. At first glance, a mountain landwyrm appears to be a craggy mass of rock. In fact, it is possible to walk right past one (despite its size) and never suspect it was there. However, once it is awakened, its tread shakes the ground. Mountain landwyrms subsist primarily on a diet of stone, occasionally venturing forth for a meal of a few dire bears or stone giants. They have no true enemies, since even the eldest red dragon knows better than to pick a fight with such a creature. Still, they have been known to interact peacefully with creatures that offer the proper gifts and obeisance. ### Combat A mountain landwyrm opens combat with its thunderous roar and frightful presence, and then picks off injured opponents with patient skill. Once angered, a mountain landwyrm does not rest until it has destroyed its foes, tracking them for days if necessary.