# Landwyrm, Forest
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<div class="grid-container"><div class="MON">Forest Landwyrm</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Draconomicon pg. 170</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Dragon
**Init** +5
**Senses** darkvision 60 ft., greensight 60 ft., low-light vision; **Perception** +28
**Aura** frightful presence (80 ft., DC 21 Will)
#### defense
**AC** 19, 10 touch, 18 flat-footed (+1 Dex, +9 natural, -1 size)
**hp** 152 (16d12+48)
**Fort** +13, **Refl** +13, **Will** +15
**Feint** 31, **Demoralize** 31
#### offense
**Speed** 60 ft., burrow 10 ft.
**Melee** bite +22 (2d6+6/19-20), 2 claws +21 (1d6+6)
**Space** 10 ft., **Reach** 5 ft. (10 ft. with bite)
**Spell-Like Abilities** (CL 16th, Concentration +19)
> **1/day**— _commune with nature_
#### statistics
**Str** 23, **Dex** 12, **Con** 16, **Int** 13, **Wis** 21, **Cha** 16
**BAB** +16, **CMB** +18, **CMD** 29, **TA** +21, **RTA** +16
**Feats** [[Alertness]], [[Combat Expertise]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Lightning Reflexes]], [[Power Attack]], [[Stealthy]], [[Weapon Focus]] (bite)
**Skills** Climb +21, Diplomacy +22, Knowledge (local) +20, Knowledge (nature) +20, Perception +28, Sense Motive +28, Stealth +26, Survival +16
**Racial Bonuses** Climb +4, Stealth +4
**Languages** Common, Draconic, Gnome, Sylvan
**SQ** forest adaptation, stillness
#### special abilities
### Forest Adaptation (Ex)
Forest landwyrms can ignore any concealment provided by foliage.
### Stillness (Ex)
Forest landwyrms gain a +4 bonus to Stealth checks in forest terrain when they are immobile.
#### ecology
**Terrain** Temperate forest
**Organization** Solitary, pair, or cluster (3–6)
**Treasure** Standard
**Advancement** 17–19 HD (Large); 20–31 HD (Huge); 32–39 HD (Gargantuan); 40–48 HD (Colossal)
Landwyrms are cunning, wingless predatory dragons who ruthlessly scour their environment for prey. While some claim they represent a primitive, ancestral form of the true dragons, most dismiss such claims. Regardless of its origin, each variety of landwyrm is singularly adapted to its natural environment.
All landwyrms lack wings, but their body shapes vary by type, from serpentine (desert landwyrms) to craggy (mountain landwyrms). They have large, powerful jaws, clawed fore and hind limbs, and thick scales whose coloration matches that of their natural environment. Landwyrms have stores of great knowledge about their environment, and if approached peacefully and respectfully, they can be sources of great wisdom. Landwyrms can make excellent steeds, though they are strong-willed and independent, so even the least intelligent must be treated with great respect, or it will turn on its rider.
The noblest of the landwyrms, the forest landwyrm sees itself as a protector of its woodland territory. It takes only what it needs to survive, and ruthlessly hunts down enemy predators.
The hide of a forest landwyrm bears a mottled pattern of green and brown, although in autumn it takes on aspects of yellow or even red to blend in. When threatened, a forest landwyrm expands a leafy frill of scales from its neck, making it appear even larger than it is.
Forest landwyrms brook no competitors within their territory, chasing out animals, vermin, and even humanoids who encroach therein. However, they are open to peaceful discussions with those who convince the landwyrm they do not pose a threat. In rare instances, a forest landwyrm may befriend local gnomes, serving as the unofficial protector of a nearby village.
### Combat
Forest landwyrms prefer to strike from hiding, attacking unwary opponents with its claws and bite. Such attacks may come from below (thanks to the landwyrm’s burrowing ability) or above (as they are quite capable of climbing large trees).