# Kython Impaler >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Kython Impaler</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Book of Vile Darkness pg. 180</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration (kython) **Init** +9 **Senses** blindsight 60ft.; **Perception** +17 #### defense **AC** 27, 15 touch, 22 flat-footed (+5 Dex, +12 natural) **hp** 84 (12d8+36) **Fort** +7, **Refl** +9, **Will** +10 **Feint** 24, **Demoralize** 24 **immune** acid, cold; **resist** electricity 10, fire 10 #### offense **Speed** 50 ft. **Melee** bite +15 (1d6+4 plus poison), 4 claws +15 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** kython weaponry, powerful charge (6d6+8) #### statistics **Str** 18, **Dex** 20, **Con** 17, **Int** 12, **Wis** 15, **Cha** 15 **BAB** +9, **CMB** +10, **CMD** 25, **TA** +13, **RTA** +14 **Feats** [[Cleave]], [[Dodge]], [[Improved Initiative]]<sup>B</sup>, [[Mobility]], [[Power Attack]], [[Weapon Finesse]]<sup>B</sup>, [[Weapon Focus]] (bite), [[Weapon Focus]] (claw) **Skills** Escape Artist +20, Knowledge (nobility) +13, Perception +17, Sense Motive +14, Stealth +20 **Languages** Aklo, Kython #### special abilities ### Kython Weaponry (Ex): Each impaler automatically possess a kython weapon, and has a 25% chance to possess a second. ### Poison (Ex) Bite—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. #### ecology **Terrain** Any land and underground **Orginization** Solitary or pair **Treasure** Standard **Advancement** 13–18 HD (Medium); 19–24 HD (Large) Impalers do not look all that different from regular adults, except that their form is more slender and sleek. In the palm of each claw is a retractable spike made of hardened bone. Impalers are kython assassins. They are fast, sneaky, and cunning. Unless assigned to eliminate a foe (one that has penetrated a kython nest or been decreed an enemy by a slaymaster or slaughterking), these creatures are usually at rest. Impalers are never found as guards.