# Kython Impaler
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Kython Impaler</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Book of Vile Darkness pg. 180</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Aberration (kython)
**Init** +9
**Senses** blindsight 60ft.; **Perception** +17
#### defense
**AC** 27, 15 touch, 22 flat-footed (+5 Dex, +12 natural)
**hp** 84 (12d8+36)
**Fort** +7, **Refl** +9, **Will** +10
**Feint** 24, **Demoralize** 24
**immune** acid, cold; **resist** electricity 10, fire 10
#### offense
**Speed** 50 ft.
**Melee** bite +15 (1d6+4 plus poison), 4 claws +15 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** kython weaponry, powerful charge (6d6+8)
#### statistics
**Str** 18, **Dex** 20, **Con** 17, **Int** 12, **Wis** 15, **Cha** 15
**BAB** +9, **CMB** +10, **CMD** 25, **TA** +13, **RTA** +14
**Feats** [[Cleave]], [[Dodge]], [[Improved Initiative]]<sup>B</sup>, [[Mobility]], [[Power Attack]], [[Weapon Finesse]]<sup>B</sup>, [[Weapon Focus]] (bite), [[Weapon Focus]] (claw)
**Skills** Escape Artist +20, Knowledge (nobility) +13, Perception +17, Sense Motive +14, Stealth +20
**Languages** Aklo, Kython
#### special abilities
### Kython Weaponry (Ex):
Each impaler automatically possess a kython weapon, and has a 25% chance to possess a second.
### Poison (Ex)
Bite—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.
#### ecology
**Terrain** Any land and underground
**Orginization** Solitary or pair
**Treasure** Standard
**Advancement** 13–18 HD (Medium); 19–24 HD (Large)
Impalers do not look all that different from regular adults, except that their form is more slender and sleek. In the palm of each claw is a retractable spike made of hardened bone. Impalers are kython assassins. They are fast, sneaky, and cunning. Unless assigned to eliminate a foe (one that has penetrated a kython nest or been decreed an enemy by a slaymaster or slaughterking), these creatures are usually at rest. Impalers are never found as guards.