# Kython Broodling
<div class="grid-container"><div class="MON">Kython Broodling</div>
<div class="CR">CR 1 (400 XP)</div>
<div class="SOU">Book of Vile Darkness pg. 179</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Aberration (kython)
**Init** +6
**Senses** blindsight 60ft.; **Perception** +1
#### defense
**AC** 19, 14 touch, 16 flat-footed (+2 Dex, +1 dodge, +5 natural, +1 size)
**hp** 10 (2d8+2)
**Fort** +1, **Refl** +2, **Will** +4
**Feint** 13, **Demoralize** 13
**immune** acid, cold; **resist** electricity 10, fire 10
#### offense
**Speed** 30 ft.
**Melee** bite +3 (1d4+1 plus poison), tail -2 (1d4 plus poison)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 13, **Dex** 15, **Con** 12, **Int** 7, **Wis** 12, **Cha** 9
**BAB** +1, **CMB** +1, **CMD** 13, **TA** +3, **RTA** +4
**Feats** [[Dodge]], [[Improved Initiative]]<sup>B</sup>, [[Weapon Finesse]]<sup>B</sup>
**Skills** Escape Artist +7, Perception +1, Sense Motive +3
**Languages** Kython
#### special abilities
### Poison (Ex)
Bite or Sting—Injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary or swarm (3–10)
**Treasure** None
**Advancement** 3–5 HD (Small)
Newly hatched kythons, or broodlings, have no functional arms. Instead, they look like massive, tooth-filled mouths in eyeless, carapace-covered heads on two short legs, with a long, whiplike tail. Coloration varies wildly, from dark green to black to orange-white.