# Kython Adult >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +10/+9 > >Secondary: +5/+4 > >Multiattack: +8/+7 > >M/R_PA: +10/+9 > >2nd/PA: +5/+4 > >MA_PA: +8/+7 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 18; Dex: 17; Con: 18; Int: 15; Wis: 17; Cha: 15 > > xFeat:: 2/5 (3) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kython Adult</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Book of Vile Darkness pg. 179</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration (kython) **Init** +6 **Senses** blindsight 60ft.; **Perception** +15 #### defense **AC** 25, 13 touch, 22 flat-footed (+2 Dex, +1 dodge, +12 natural) **hp** 70 (10d8+30) **Fort** +6, **Refl** +5, **Will** +9 **Feint** 22, **Demoralize** 22 **immune** acid, cold; **resist** electricity 10, fire 10 #### offense **Speed** 30 ft. **Melee** 4 claws +11 (1d4+3), bite +11 (1d6+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** kython weaponry #### statistics **Str** 17, **Dex** 15, **Con** 16, **Int** 10, **Wis** 14, **Cha** 11 **BAB** +7, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +9 **Skills** Escape Artist +15, Perception +15, Sense Motive +12, Stealth +15 **Feats** [[Cleave]], [[Dodge]], [[Improved Initiative]]<sup>B</sup>, [[Mobility]], [[Weapon Finesse]]<sup>B</sup>, [[Weapon Focus]] (bite), [[Weapon Focus]] (claw) **Languages** Kython #### special abilities ### Kython Weaponry Each adult has a 50% chance to possess a kython weapon. ### Poison (Ex) Bite—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. #### ecology **Terrain** Any land and underground **Organization** Solitary or pack (2–4) **Treasure** Standard **Advancement** 11–15 HD (Medium); 16–20 HD (Large) When kythons mature fully, their torso grows so that they become a little more like upright humanoids (although they still usually hunch over). Their tail drops away as they pass into this stage, but they gain another set of clawed arms. The exoskeleton is now either green, dark blue, or black. Adult kythons’ bodily fluids become less poisonous, but they develop poison sacs in their mouth with a new type of venom. Adults guard the nests and carry out most of the work that needs doing for kython society as a whole. Most kythons remain in this stage forever. A few mature into more specialized stages, most of these becoming impalers, a few transforming into slaymasters, and very rare individuals be- coming slaughterkings.