# Kyra >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +19/+12 > >Secondary: +14/+7 > >Multiattack: +17/+10 > >M/R_PA: +19/+12 > >2nd/PA: +14/+7 > >MA_PA: +17/+10 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 25; Dex: 18; Con: 23; Int: 20; Wis: 19; Cha: 21 > > xFeat:: 5/6 (1) > > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (nobility), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device > > SaveDiff:: +/- 4 > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Kyra</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Dragon #348</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Outsider (evil) **Init** +2 **Senses** blindsight 360 ft.; **Perception** +18 #### defense **AC** 26, 18 touch, 21 flat-footed (+5 deflection, +2 Dex, +3 dodge, +8 natural, –2 size) **hp** 144 (12d10+84) **Fort** +11, **Refl** +10, **Will** +11 **Feint** 28, **Demoralize** 25 **DR** 10/byshek or good; **SR** 22 **Immune** cold, gaze attacks, illusions, mind-affects **Weakness** vulnerable to sunlight #### offense **Speed** 5 ft., fly 40 ft. (good) **Melee** 4 claws +11 (1d4+3), bite +10 (1d4+3) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** absorb corpse, confusing touch, profane aura, vulnerability to sunlight #### statistics **Str** 28, **Dex** 15, **Con** 24, **Int** 19, **Wis** 16, **Cha** 21 **BAB** +12, **CMB** +23, **CMD** 43, **TA** +19, **RTA** +12 **Feats** [[Ability Focus]] (confusing touch), [[Combat Expertise]], [[Flyby attack]], [[Improved Initiative]], [[Weapon Focus]] (tentacle) **Skills** Bluff +20, Diplomacy +17, Fly +17, Intimidate +17, Knowledge (nobility) +16, Perception +18, Sense Motive +18, Spellcraft +16, Stealth +13, Use Magic Device +17 **Languages** #### special abilities ### Absorb Corpse (Su) When a kyra slays an intelligent opponent it can absorb the corpse, trapping the dead creature's body and soul within its membranous body as a full-round action. Absorption destroys the victim's body and consumes the soul, preventing it from being raised or resurrected. A kyra advances in Hit Dice by consuming the corpses of sentient beings (Intelligence of at least 3) in this fashion. Every time a kyra absorbs corpses whose total Hit Die equal to its current Hit Dice, it gains 1 Hit Die and its Strength, Constitution, and natural armor increase by +1. Its attack bonus and saves improve as normal for an outsider of its Hit Dice, and it gains skill points, feats, and ability score improvements normally. ### Confusing Touch (Su) Any creature hit by the tentacle attack of a kyra must succeed at a DC 23 Will save or be confused for 1d4+1 rounds. A creature that successfully saves against the kyra's confusing touch cannot be affected by that kyra's touch for 24 hours. The save DC is Charisma-based. ### Profane Aura (Su) A kyra radiates a supernatural aura of fear. All creatures within 30 feet of the kyra must succeed at a DC 21 Will save or be affected as though by a fear spell (caster level 12th). A creature that successfully saves against the effect cannot be affected by the same kyra's profane aura for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based. In addition, the aura grants the kyra a deflection bonus to Armor Class equal to its Charisma modifier. ### Vulnerability to Sunlight (Ex) A kyra takes 1 point of Constitution damage for every hour it is exposed to sunlight. A kyra reduced to 0 Constitution in this way is utterly destroyed and cannot be brought back by any means. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.