# Kurge >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacle: 1d4 (×2) > >slams: 1d4 (×2) > >Melee/Ranged: +7/+8 > >Secondary: +2/+3 > >Multiattack: +5/+6 > >M/R_PA: +7/+8 > >2nd/PA: +2/+3 > >MA_PA: +5/+6 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 17; Con: 13; Int: 13; Wis: 14; Cha: 15 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kurge</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon Annual 5</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +4 **Perception** +10 #### defense **AC** 17, 14 touch, 13 flat-footed (+4 Dex, +3 natural) **hp** 36 (6d8+12); fast healing 1 **Fort** +4, **Refl** +6, **Will** +6 **Feint** 15, **Demoralize** 17 #### offense **Speed** 30 ft. **Melee** tentacle +20 (1d8+13 plus confusing touch and grab) or 6 slams +7 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** alternate form, disease, feather fall, flame of death, particle cloud **Spell-Like Abilities** (CL 6th; Concentration +8) > **Constant**— feather fall #### statistics **Str** 16, **Dex** 18, **Con** —, **Int** 10, **Wis** 12, **Cha** 14 **BAB** +4, **CMB** +7, **CMD** 21, **TA** +7, **RTA** +8 **Feats** [[Combat Reflexes]], [[Multiattack]] **Skills** Climb +12, Escape Artist +10, Perception +10, Stealth +13 **Languages** #### special abilities ### Alternate Form (Su) A kurge has two forms. One is a single in-tact corpse, the other is a floating assortmant of body parts and gore. The kurge's decay aura is only active during its seperated form, and its fast healing function only in its whole form. ### Disease (Ex) Skinripple (Ex) Claw or Slam—Injury; save Fort DC 13, onset 1d4 days, frequency 1/day, effect 1d4 Con damage, cure 2 consecutive saves. ### Feather Fall (Sp) Although their means of locomotion might resemble flight, it is actually a form of levitation that allows horizontal motion. A kurge always remains no more than a foot off the ground. A falling kurge is protected by a continual feather fall effect. ### Flame of Death (Su) Kurge seethe with an unholy cold fire that damages the life-force of those they touch. Anyone struck by a kurge must succeed at a DC 15 Fortitude save or take 1d4 points of Constitution damage. ### Particle Cloud (Su) When a kurge's anatomic separation power activates, hundreds of tiny bits of bone and leathery flesh explode off of the kurge's body, surrounding each body part with a stinging swarm of whirling decay. Anyone in melee combat with a separated kurge automatically takes 1d3 points of damage per round from this cloud.