# Kurge
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacle: 1d4 (×2)
> >slams: 1d4 (×2)
> >Melee/Ranged: +7/+8
> >Secondary: +2/+3
> >Multiattack: +5/+6
> >M/R_PA: +7/+8
> >2nd/PA: +2/+3
> >MA_PA: +5/+6
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 17; Con: 13; Int: 13; Wis: 14; Cha: 15
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Kurge</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dragon Annual 5</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead
**Init** +4
**Perception** +10
#### defense
**AC** 17, 14 touch, 13 flat-footed (+4 Dex, +3 natural)
**hp** 36 (6d8+12); fast healing 1
**Fort** +4, **Refl** +6, **Will** +6
**Feint** 15, **Demoralize** 17
#### offense
**Speed** 30 ft.
**Melee** tentacle +20 (1d8+13 plus confusing touch and grab) or 6 slams +7 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** alternate form, disease, feather fall, flame of death, particle cloud
**Spell-Like Abilities** (CL 6th; Concentration +8)
> **Constant**— feather fall
#### statistics
**Str** 16, **Dex** 18, **Con** —, **Int** 10, **Wis** 12, **Cha** 14
**BAB** +4, **CMB** +7, **CMD** 21, **TA** +7, **RTA** +8
**Feats** [[Combat Reflexes]], [[Multiattack]]
**Skills** Climb +12, Escape Artist +10, Perception +10, Stealth +13
**Languages**
#### special abilities
### Alternate Form (Su)
A kurge has two forms. One is a single in-tact corpse, the other is a floating assortmant of body parts and gore. The kurge's decay aura is only active during its seperated form, and its fast healing function only in its whole form.
### Disease (Ex)
Skinripple (Ex) Claw or Slam—Injury; save Fort DC 13, onset 1d4 days, frequency 1/day, effect 1d4 Con damage, cure 2 consecutive saves.
### Feather Fall (Sp)
Although their means of locomotion might resemble flight, it is actually a form of levitation that allows horizontal motion. A kurge always remains no more than a foot off the ground. A falling kurge is protected by a continual feather fall effect.
### Flame of Death (Su)
Kurge seethe with an unholy cold fire that damages the life-force of those they touch. Anyone struck by a kurge must succeed at a DC 15 Fortitude save or take 1d4 points of Constitution damage.
### Particle Cloud (Su)
When a kurge's anatomic separation power activates, hundreds of tiny bits of bone and leathery flesh explode off of the kurge's body, surrounding each body part with a stinging swarm of whirling decay. Anyone in melee combat with a separated kurge automatically takes 1d3 points of damage per round from this cloud.