# Kuo-Toa Leviathan >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >Melee/Ranged: +21/+14 > >Secondary: +16/+9 > >Multiattack: +19/+12 > >M/R_PA: +17/+10 > >2nd/PA: +12/+5 > >MA_PA: +15/+8 > >Itterative: 3 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 25; Dex: 18; Con: 22; Int: 19; Wis: 22; Cha: 17 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Kuo-Toa Leviathan</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Underdark</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Monstrous Humanoid (aquatic) **Init** +1 **Senses** darkvision 60 ft., motion sight; **Perception** +23 #### defense **AC** 28, 14 touch, 22 flat-footed (+1 Dex, +5 dodge, +14 natural, -2 size) **hp** 150 (15d10+75) **Fort** +12, **Refl** +10, **Will** +14 **Feint** 30, **Demoralize** 30 **Resist** electricity 10 **Weakness** light blindness #### offense **Speed** 20 ft., swim 50 ft. **Melee** 2 claws +7 (1d4+3) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** improved evasion, sea mother blessing, slippery, stun, uncanny dodge #### statistics **Str** 26, **Dex** 13, **Con** 21, **Int** 15, **Wis** 20, **Cha** 10 **BAB** +15, **CMB** +21, **CMD** 37, **TA** +21, **RTA** +14 **Feats** [[Great Fortitude]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bite) **Skills** Diplomacy +15, Escape Artist +16, Perception +23, Stealth +15, Survival +23, Swim +34 **Languages** #### special abilities ### Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a kuo-toa leviathan takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. ### Sea Mother Blessing (Ex) A kuo-toa leviathan has a sixth sense that allows it to avoid blows. The creature gains a bonus to its Armor Class equal to its Wisdom bonus. This bonus applies even against touch attacks or when the leviathan is flatfooted. It loses this bonus only when it is immobilized or helpless. ### Slippery (Ex) A kuo-toa leviathan secretes an oily film that makes it difficult to grapple or snare. Webs, magic or otherwise, don't affect the kuo-toa leviathan, and it can usually wriggle free from most other forms of confinement. ### Stun (Ex) Five times per day, a kuo-toa leviathan can attempt to stun its opponent on an attack with one of its natural weapons. If the opponent fails a DC 22 Fortitude save, it is stunned for 1 round in addition to taking normal damage from the attack. The save DC is Wisdom-based. ### Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name.