# Kuo-Toa >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +3/+2 > >Secondary: -2/-3 > >Multiattack: +1/+0 > >M/R_PA: +3/+2 > >2nd/PA: -2/-3 > >MA_PA: +1/+0 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 11; Con: 12; Int: 12; Wis: 13; Cha: 10 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Kuo-Toa</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Monstrous Humanoid (aquatic) **Init** +0 **Senses** motion sight; **Perception** +9 #### defense **AC** 16, 10 touch, 16 flat-footed (+6 natural) **hp** 12 (2d10+2) **Fort** +3, **Refl** +3, **Will** +5 **Feint** 14, **Demoralize** 14 **Immune** paralysis, poison; **Resist** electricity 10 **Weakness** light blindness #### offense **Speed** 20 ft., swim 50 ft. **Melee** bite +22 (2d6+8/19-20 plus grab), 2 claws +22 (1d6+8) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** adhesive, lightning bolt, slippery #### statistics **Str** 13, **Dex** 10, **Con** 13, **Int** 13, **Wis** 14, **Cha** 8 **BAB** +2, **CMB** +3, **CMD** 13, **TA** +3, **RTA** +2 **Skills** Craft +6 (any one), Escape Artist +2, Perception +9, Stealth +5, Swim +14 **Languages** #### special abilities ### Adhesive (Ex) Kuo-toas use their own body oil and other materials to create a powerful adhesive that they apply to their shields, holding fast any creatures or items touching them. Any melee attack that misses by 5 or less must succeed at a DC 12 Reflex save, or their weapon is stuck fast. A successful DC 12 Strength check is needed to pry off a stuck weapon, but each attempt provokes an attack of opportunity. Creatures who make a natural attack that misses by 5 or less is automatically grappled, as is any creature struck with a kua-toa's shield bash. Opponents so grappled cannot get free without removing the adhesive first. Strong alcohol or universal solvent dissolves the adhesive, and the adhesive becomes innert after one hour. The save DC is Strength-based. ### Lightning Bolt (Su) Two or more kuo-toa clerics (known as 'whips') operating together can generate a stroke of lightning every 1d4 rounds. The whips must join hands to launch the bolt but need merely remain within 30 feet of one another while it builds. The lightning bolt deals 1d6 points of damage per whip, but a successful Reflex save halves this amount (save DC 13 + number of whips). ### Slippery (Ex) All kuo-toas secrete an oily film that makes them difficult to grapple or snare. Webs, magic or otherwise, don't affect kuo-toas, and they usually can wriggle free from most other forms of confinement.