# Kuldurath >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >shortspear: 1d8 (×2) > >Melee/Ranged: +13/+8 > >Secondary: +8/+3 > >Multiattack: +11/+6 > >M/R_PA: +10/+5 > >2nd/PA: +5/+0 > >MA_PA: +8/+3 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 11; Wis: 16; Cha: 14 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kuldurath</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Fiend Folio pg. 116</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast **Init** +0 **Senses** darkvision 60 ft., low-light vision; **Perception** +2 #### defense **AC** 25, 9 touch, 25 flat-footed (+10 armor, +6 natural, -1 size) **hp** 81 (9d10+36) **Fort** +10, **Refl** +6, **Will** +5 **Feint** 21, **Demoralize** 21 #### offense **Speed** 60 ft. (40 ft. in armor), climb 30 ft. **Melee** shortspear +3 (1d6+1/x3), bite -2 (1d4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** electricity aura, powerful charge, share defenses #### statistics **Str** 21, **Dex** 10, **Con** 19, **Int** 5, **Wis** 14, **Cha** 10 **BAB** +9, **CMB** +12, **CMD** 22, **TA** +13, **RTA** +8 **Feats** [[Combat Reflexes]], [[Endurance]], [[Power Attack]], [[Run]] **Skills** Climb +25, Perception +2 **Languages** #### special abilities ### Electricity Aura (Su) Three times per day as a free action, a kuldurath can emit a powerful aura of electricity. All creatures within 30 feet must make a Reflex save (DC 18) each round or take 2d6 points of electricity damage. ### Powerful Charge (Ex) A kuldurath typically begins a battle by charging at its opponent. In addition to the normal benefits and hazards of a charge, this tactic allows the kuldurath to deal double damage with a successful gore attack. ### Share Defenses (Su) A kuldurath automatically gains the benefits of its rider's damage reduction and energy resistances, as well as any spell effects with a range of personal. #### ecology **Terrain** Outlands **Organization** Solitary, pair, or herd (5–20) **Treasure** None **Advancement** 10–24 HD (Huge), 25–27 HD (Gargantuan) The hulking kuldurath is commonly seen serving as amount for ferrumach rilmani (described later in this book).A kuldurath measures nearly 14 feet long, is 8 feet highat the shoulder, and weighs as much as 7,500 pounds. It issimilar in shape to a rhinoceros, except its legs are longerand more muscular and it lacks the rhino’s horn; in place ofthis is a pair of huge, razor-sharp tusks. The hind legs of akuldurath are much more muscular and limber than itsfront legs, allowing it to jump and kick with great power. Arunning kuldurath looks similar to a running rabbit,although it is much more menacing. The creatures arecovered with iron-gray scales, and most kul-duraths also wear +2 full plate barding.Kulduraths understand Sylvan but do notspeak any languages.