# Kuldurath
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >shortspear: 1d8 (×2)
> >Melee/Ranged: +13/+8
> >Secondary: +8/+3
> >Multiattack: +11/+6
> >M/R_PA: +10/+5
> >2nd/PA: +5/+0
> >MA_PA: +8/+3
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 19; Dex: 14; Con: 18; Int: 11; Wis: 16; Cha: 14
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Kuldurath</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiend Folio pg. 116</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Magical Beast
**Init** +0
**Senses** darkvision 60 ft., low-light vision; **Perception** +2
#### defense
**AC** 25, 9 touch, 25 flat-footed (+10 armor, +6 natural, -1 size)
**hp** 81 (9d10+36)
**Fort** +10, **Refl** +6, **Will** +5
**Feint** 21, **Demoralize** 21
#### offense
**Speed** 60 ft. (40 ft. in armor), climb 30 ft.
**Melee** shortspear +3 (1d6+1/x3), bite -2 (1d4)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** electricity aura, powerful charge, share defenses
#### statistics
**Str** 21, **Dex** 10, **Con** 19, **Int** 5, **Wis** 14, **Cha** 10
**BAB** +9, **CMB** +12, **CMD** 22, **TA** +13, **RTA** +8
**Feats** [[Combat Reflexes]], [[Endurance]], [[Power Attack]], [[Run]]
**Skills** Climb +25, Perception +2
**Languages**
#### special abilities
### Electricity Aura (Su)
Three times per day as a free action, a kuldurath can emit a powerful aura of electricity. All creatures within 30 feet must make a Reflex save (DC 18) each round or take 2d6 points of electricity damage.
### Powerful Charge (Ex)
A kuldurath typically begins a battle by charging at its opponent. In addition to the normal benefits and hazards of a charge, this tactic allows the kuldurath to deal double damage with a successful gore attack.
### Share Defenses (Su)
A kuldurath automatically gains the benefits of its rider's damage reduction and energy resistances, as well as any spell effects with a range of personal.
#### ecology
**Terrain** Outlands
**Organization** Solitary, pair, or herd (5–20)
**Treasure** None
**Advancement** 10–24 HD (Huge), 25–27 HD (Gargantuan)
The hulking kuldurath is commonly seen serving as amount for ferrumach rilmani (described later in this book).A kuldurath measures nearly 14 feet long, is 8 feet highat the shoulder, and weighs as much as 7,500 pounds. It issimilar in shape to a rhinoceros, except its legs are longerand more muscular and it lacks the rhino’s horn; in place ofthis is a pair of huge, razor-sharp tusks. The hind legs of akuldurath are much more muscular and limber than itsfront legs, allowing it to jump and kick with great power. Arunning kuldurath looks similar to a running rabbit,although it is much more menacing. The creatures arecovered with iron-gray scales, and most kul-duraths also wear +2 full plate barding.Kulduraths understand Sylvan but do notspeak any languages.