# Kruthik, Greater >[!rimg]+ > ![[Placeholder2.png]] *This creature resembles a gigantic, six-limbed predatory lizard, bigger than a large tiger. Its body is covered with thick plates of chitin, and four of its limbs are like long, serrated scythes adorned with vicious spikes and dripping a bright blue secretion. Two smaller claws dangle between the other sets of legs, scraping at the air. Its head combines the facial features of a predatory reptile with huge, spike-covered mandibles. A frill of armored plates protects its neck and back. A thick growth of spines sprouts from behind this frill.* <div class="grid-container"><div class="MON">Greater Kruthik</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Miniatures Handbook pg. 63</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Magical Beast **Init** +5 **Senses** darkvision 60 ft., low-light vision, scent, sharp scent 180 ft.; **Perception** +10 #### defense **AC** 25, 14 touch, 20 flat-footed (+5 Dex, +11 natural, -1 size) **hp** 76 (8d10+32) **Fort** +10, **Refl** +11, **Will** +3 **Feint** 19, **Demoralize** 19 **Resist** acid 10 #### offense **Speed** 40 ft. **Melee** 2 claws +14 (2d6+7/19-20 plus 2d4 acid), bite +14 (1d8+7 plus 2d4 acid) **Ranged** 4 spikes +12 (1d8+7 plus 2d4 acid) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** rake (2 claws +14, 2d4+3/19–20 plus 2d4 acid.) #### statistics **Str** 25, **Dex** 20, **Con** 19, **Int** 4, **Wis** 13, **Cha** 10 **BAB** +8, **CMB** +13, **CMD** 28, **TA** +14, **RTA** +12 **Feats** [[Alertness]], [[Improved Critical]] (claw), [[Point Blank Shot]], [[Power Attack]], [[Weapon Finesse]]<sup>B</sup> **Skills** Acrobatics +5 (+17 when jumping), Perception +10, Stealth +14 (+18 in tall grass) **Racial Modifiers** +4 Stealth (+8 in tall grass) **SQ** vestigial wings #### Special Abilities ### Spikes (Ex) When a kruthik raises the frill of plates on its back, its spines also stand erect. With a snap, the creature can loose one spike as a standard action or a volley of four as a standard action (make an attack roll for each spike). This attack has a range of 100 feet with no range increment. If loosing a volley of spikes against two targets, the targets must be within 30 feet of each other. The creature can launch up to twelve spikes in any 24-hour period. ### Vestigial Wings (Ex) Kruthiks have two pairs of gossamer wings that, while not powerful enough to allow the creature to fly or glide, do allow it to jump more effectively. Kruthiks gain a +8 racial bonus to acrobatics checks to jump, and a +2 racial bonus on reflex saves to avoid falling damage. #### tactics Greater kruthiks are amazingly agile for their size, and rely almost equally on brute strength and quick movement to annihilate their prey. Their smaller inner claws are larger and more useful than those of the kruthik’s earlier stages, though the creature can make them useful in combat only when grappling. #### ecology **Terrain** Warm plains **Organization** Solitary or pack (2–8) **Treasure** None **Advancement** 9–12 HD (Large) Not all adult kruthiks undergo further metamorphosis, because many die before they are ready to advance to their final life stage, which usually requires an adult to live five to ten years. Those that do become greater kruthiks spend a full four weeks in a dull gray-blue chrysalis before emerging in a larger and more advanced state. A greater kruthik is about 16 feet long and weighs 2,000 pounds or more.