# Kruthik, Adult
>[!rimg]+
> ![[Placeholder2.png]]
*This creature resembles a huge, six-limbed canine, as big as a strong man. Its body is covered with thick plates of chitin, and four of its limbs are like long, serrated scythes adorned with vicious spikes. It holds two smaller claws close to its body. Its head combines the facial features of a predatory reptile with spiked and serrated mandibles. A frill of armored plates protects its neck and back. A thick growth of spines sprouts from behind this frill.*
<div class="grid-container"><div class="MON">Adult Kruthik</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Miniatures Handbook pg. 64</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Magical Beast
**Init** +6
**Senses** darkvision 60 ft., low-light vision, scent, sharp scent 180 ft.; **Perception** +9
#### defense
**AC** 22, 16 touch, 16 flat-footed (+6 Dex, +6 natural)
**hp** 45 (6d10+12)
**Fort** +7, **Refl** +11, **Will** +3
**Feint** 17, **Demoralize** 17
#### offense
**Speed** 40 ft.
**Melee** 2 claws +12 melee (1d10+3) and bite +12 melee (1d6+3);
**Ranged** 2 spikes +12 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** spikes
#### statistics
**Str** 17, **Dex** 22, **Con** 15, **Int** 4, **Wis** 13, **Cha** 10
**BAB** +6, **CMB** +9, **CMD** 25, **TA** +9, **RTA** +12
**Feats** [[Alertness]], [[Point Blank Shot]], [[Power Attack]], [[Weapon Finesse]]<sup>B</sup>
**Skills** Acrobatics +6 (+22 when jumping), Perception +9, Stealth +16 (+20 in tall grass)
**Racial Modifiers** +4 Stealth (+8 in tall grass)
**SQ** vestigial wings
#### special abilities
### Spikes (Ex)
When an adult kruthik raises the frill of plates on its back, its spines also stand erect. With a snap, the creature can loose one spike as a standard action or a volley of two as a standard action (make an attack roll for each spike). This attack has a range of 100 feet with no range increment. If loosing a volley of spikes against two targets, the targets must be within 30 feet of each other. The creature can launch up to twelve spikes in any 24-hour period.
### Vestigial Wings (Ex)
Kruthiks have two pairs of gossamer wings that, while not powerful enough to allow the creature to fly or glide, do allow it to jump more effectively. Kruthiks gain a +8 racial bonus to acrobatics checks to jump, and a +2 racial bonus on reflex saves to avoid falling damage.
#### tactics
Adults, though larger than hatchlings, are no less agile, and their heavier chitin makes them even harder to kill. Their bites are more effective weapons, and they can actually hurl their spines at foes who manage to remain out of reach.
#### ecology
**Terrain** Warm plains
**Organization** Solitary or pack (2–8)
**Treasure** None
**Advancement** 7 HD (Medium)
Fast-moving beasts covered with chitin plates, kruthiks are ferocious predators armed with scythelike limbs.
Kruthiks seem to have originated during a process of magical experimentation, possibly an attempt to add insectoid and infernal enhancements to a deinonychus or similar reptile. In temperament, kruthiks certainly take after the devils who are said to be their creators.
The insect heritage of the kruthik is most apparent in its life cycle: A hatchling undergoes two stages of metamorphosis before reaching maturity. Except during the brief periods it spends
cocooned, a kruthik is deadly in every stage of its life.
After one to three years as a hatchling, a kruthik surrounds itself in a slimy, hard coating of lurid green chitin. Two or three weeks later it emerges as an adult. An adult kruthik is 6 feet long and weighs around 250 pounds.