# Krakentua >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 2d8 (×2) > >claws: 2d8 (×2) > >bite: 4d6 (×2) > >Melee/Ranged: +45/+29 > >Secondary: +40/+24 > >Multiattack: +43/+27 > >M/R_PA: +35/+19 > >2nd/PA: +30/+14 > >MA_PA: +33/+17 > >Itterative: 4 > > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +36; StrPA2H: +54; StrPAOH: +18 > > xDCs:: Str: 51; Dex: 35; Con: 44; Int: 38; Wis: 40; Cha: 39 > > xFeat:: 8/25 (17) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Krakentua</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> CE Colossal Aberration **Init** +4 **Perception** +62 #### defense **AC** 16, 2 touch, 16 flat-footed (+14 natural, -8 size) **hp** 737 (50d8+537) **Fort** +25, **Refl** +16, **Will** +32 **Feint** 69, **Demoralize** 65 #### offense **Speed** 50 ft., fly 30 ft. (poor, females only)), swim 30 or **Melee** 8 tentacles +45 (1d4+16 plus grab), 2 claws +45 (1d4+8), bite +45 (1d4+8) **Space** 40 ft., **Reach** 25 ft. **Special Attacks** mist, send dreams, spit **Spell-Like Abilities** (CL 12th; Concentration +16) > **At will**— clairaudience/clairvoyance, detect evil, detect good, detect thoughts #### statistics **Str** 43, **Dex** 11, **Con** 28, **Int** 17, **Wis** 20, **Cha** 18 **BAB** +37, **CMB** +51, **CMD** 61, **TA** +45, **RTA** +29 **Feats** [[Alertness]], [[Hover]], [[Improved Initiative]], [[Improved Toughness]], [[Power Attack]], [[Power Attack]], [[Toughness]], [[Weapon Focus]] (tentacle) **Languages** #### special abilities ### Mist (Su) Male krakentua only, cone of mist, 50 feet, 1d4 points of damage; Fortitude save (DC 44) negates. ### Send Dreams (Su) A female can induce dreams in a sleeping opponent. The krakentua imprints the dreaming target's aura. This imprint allows the krakentua to track the target at a later date. The sleeping victim is allowed a Will save (DC 40) to reject the dream. If the save fails the krakentua can imprint the target's mind for up to 1 hour. For every 10 minutes spent imprinting a target, the krakentua gains a +2 to its Survival roll to track the target. It can track a target anywhere on the same plane of existence as if using a discern location spell. The krakentua can move at full speed while tracking a target in this manner. The tracking bonus disappears after 1 week as the imprint fades from the target's aura. Creating the dreams is extremely stressful for the krakentua. She cannot create dreams for more than an hour a month, and she can never create more than three dreams in immediate succession. A krakentua attacks with its tentacles, sometimes wielding Huge versions of normal weapons in its tentacles. Females use their spell-Like Abilities in addition to the aforementioned attacks. ### Spit (Su) Male krakentua only, line or cherry milk acid, 100 feet, blindness for 2d6 rounds; Reflex save (DC 44) to avoid.