# Killmoulis >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d2 (×2) > >hooves: 1 (×2) > >Melee/Ranged: +0/+11 > >Secondary: -5/+6 > >Multiattack: -2/+9 > >M/R_PA: +0/+11 > >2nd/PA: -5/+6 > >MA_PA: -2/+9 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 6; Dex: 17; Con: 12; Int: 9; Wis: 10; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Killmoulis</div> <div class="CR">CR 1/8 (50 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> CG Diminutive Fey **Init** +7 **Senses** low-light vision; **Perception** +6 #### defense **AC** 21, 21 touch, 14 flat-footed (+7 Dex, +4 size) **hp** 5 (1d6+2) **Fort** +2, **Refl** +9, **Will** +2 **Feint** 16, **Demoralize** 11 #### offense **Speed** 40 ft. **Melee** gore +18 (2d6+11), 2 hooves +13 (1d6+4) **Space** 1 ft., **Reach** 0 ft. **Special Attacks** invisibility to mortals **Spell-Like Abilities** (CL 1st; Concentration +0) > **At will**— detect thoughts (DC 10), sending > **1/day**— augury, hide from mortals #### statistics **Str** 2, **Dex** 25, **Con** 15, **Int** 9, **Wis** 11, **Cha** 8 **BAB** +0, **CMB** -8, **CMD** 9, **TA** +0, **RTA** +11 **Feats** [[Alertness]] **Skills** Bluff +3, Knowledge (nobility) +0, Perception +6, Sense Motive +6, Stealth +17 **Languages** #### special abilities ### Invisibility to Mortals (Sp) Killmoulis, like most fey, can't be seen if they don't want to be seen. Sometimes it's possible to perceive the faintest glimmer in the air, like the shimmering of air over pavement on a hot day, when a killmoulis is present, but they're good enough at concealment that this almost never matters. Other fey and rare mortals with second sight can see them anyway. If dispelled, killmoulis can become invisible again after a round.