# Ki-rin
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slapMelee/Ranged: +18/+14
> >Secondary: +13/+9
> >Multiattack: +16/+12
> >M/R_PA: +18/+14
> >2nd/PA: +13/+9
> >MA_PA: +16/+12
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 24; Dex: 20; Con: 21; Int: 20; Wis: 21; Cha: 22
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Ki-rin</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LG Huge Magical Beast
**Init** +8
**Perception** +24
#### defense
**AC** 25, 12 touch, 21 flat-footed (+4 Dex, +13 natural, –2 size)
**hp** 120 (12d10+60)
**Fort** +13, **Refl** +14, **Will** +11
**Feint** 31, **Demoralize** 27
**SR** 29
#### offense
**Speed** 60 ft., fly 120 ft. (good)
**Melee** tail slap +10 (1d6+2 plus grab), 2 claws +10 (1d4+2), bite +10 (1d4+2)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** detect thoughts
**Spell-Like Abilities** (CL 18th; Concentration +24)
> **At will**— astral projection (self plus 50 pounds of objects only), call lightning, control weather, etherealness (self plus 50 pounds of objects only), gaseous form, permanent image, wind walk
Sorcerer Spells Known (CL 18th, Concentration +24)
> 0 (at-will)— 0
> 1st (8/Day)— 1
> 2nd (8/Day)— 2
> 3rd (7/Day)— 3
> 4th (7/Day)— 4
> 5th (7/Day)— 5
> 6th (7/Day)— 6
> 7th (6/Day)— 7
> 8th (5/Day)— 8
> 9th (3/Day)— 9
#### statistics
**Str** 26, **Dex** 18, **Con** 20, **Int** 19, **Wis** 21, **Cha** 23
**BAB** +12, **CMB** +22, **CMD** 36, **TA** +18, **RTA** +14
**Feats** [[Alertness]], [[Blind-fight]], [[Flyby Attack]], [[Iron Will]], [[Lightning Reflexes]]
**Skills** Diplomacy +18, Fly +19, Intimidate +18, Knowledge (nobility) +16, Perception +24, Sense Motive +21
**Languages**
#### special abilities
### Detect Thoughts (Su)
A ki-rin can continuously detect thoughts as the spell cast by a 12th-level sorcerer (DC 18). This ability is always active. Ki-rins are peaceable creatures, said to be among the most noble and virtuous of beasts. They avoid combat except with the most evil of spirit creatures. If attacked, they often choose to deal subdual damage (suffering a –4 penalty to their attack rolls), abandoning unconscious opponents to their fates. A ki-rin's horn is a +3 magic weapon, though its power disappears if it is removed.