# Kelubar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +18/+14
> >Secondary: +13/+9
> >Multiattack: +16/+12
> >M/R_PA: +18/+14
> >2nd/PA: +13/+9
> >MA_PA: +16/+12
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 21; Dex: 17; Con: 19; Int: 18; Wis: 18; Cha: 20
> > xFeat:: 5/7 (2)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Kelubar</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Fiend Folio pg. 44</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil)
**Init** +1
**Perception** +18
**Aura** stench (DC 19 Fortitude, 30 ft., 10 rounds)
#### defense
**AC** 27, 11 touch, 26 flat-footed (+1 Dex, +16 natural)
**hp** 104 (13d10+39)
**Fort** +7, **Refl** +9, **Will** +10
**Feint** 28, **Demoralize** 25
**DR** 15/good; **SR** 24
**Immune** acid, cold, fire, poison
#### offense
**Speed** 30 ft., fly 60 ft. (average)
**Melee** bite +39 (2d6+13/19-20 plus 1d10 acid), 2 claws +39 (2d6+6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** level rogue freedom of movement, sneak attack, stench, uncanny dodge
**Spell-Like Abilities** (CL 13th; Concentration +17)
> **At will**— detect magic, clairaudience/clairvoyance, fear, invisibility, acid arrow, spider climb, tongues
> **3/day**— fog cloud, ray of enfeeblement
> **2/day**— acid fog, dispel magic
> 3/day — blink, daze monster (DC 12), detect thoughts (DC 12)
#### statistics
**Str** 20, **Dex** 13, **Con** 17, **Int** 14, **Wis** 15, **Cha** 18
**BAB** +13, **CMB** +18, **CMD** 29, **TA** +18, **RTA** +14
**Feats** [[Dodge]], [[Improved Initiative]], [[Mobility]], [[Multiattack]], [[Spring Attack]]
**Skills** Bluff +20, Diplomacy +17, Disguise +17, Fly +17, Perception +18, Sense Motive +18, Stealth +17, Survival +15
**Languages**
#### special abilities
### It can flank characters that also have uncanny dodge as if it were a 7th-level rogue Freedom of Movement (Su)
All demodands gain the benefit of continuous freedom of movement, as the spell cast by a 10th-level spellcaster.
### Sneak Attack (Ex)
Anytime a kelubar's target is denied a Dexterity bonus, or when a target is flanked by a kelubar, the kelubar deals an additional 4d6 points of damage on a successful melee attack.
### Stench (Ex)
A kelubar's slime reeks of filth and decay. All creatures (except other demodands) within 30 feet of a kelubar must succeed on a Fortitude save (DC 19) or be overcome with nausea. This condition lasts as long as the creature remains within the area, and for 10 rounds after the creature leaves. A successful save means the creature is immune to that kelubar's stench for 1 day (but not the stench of other kelubars).
### Uncanny Dodge (Ex)
This ability functions as the rogue class feature of the same name.
#### ecology
**Terrain** Any land and underground (Carceri)
**Organization** Solitary, team (2–4), or squad (6–10)
**Treasure** Standard
**Advancement** 13–22 HD (Large); 23–39 HD (Huge)
Kelubars are the bureaucrats of demodand society. They actas intermediaries between the shators and the farastus, aswell as supervisors of farastu squads. The slime that coatstheir skin is a perfect match for their odorous personalities.Kelubars are obese, partly because of the fairly sedentarylives they lead. They weigh close to 500 pounds, stand about8 feet tall, and have batlike wings with a span of almost 18feet. Their skin is knobbed, rough, and leathery, and coatedcompletely by a pale green slime that gives their dark skin agrotesque hue.Like all demodands, kelubars revel in the subservienceof others. While they prefer exchanging words to fight-ing, they won’t hesitate to engage in battle should theneed arise.Kelubars speak the language of demodands, as well asAbyssal and Common.