# Kastighur
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >(mimic)Melee/Ranged: +21/+12
> >Secondary: +16/+7
> >Multiattack: +19/+10
> >M/R_PA: +17/+8
> >2nd/PA: +12/+3
> >MA_PA: +15/+6
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +16; StrPA2H: +24; StrPAOH: +8
> > xDCs:: Str: 25; Dex: 16; Con: 24; Int: 16; Wis: 18; Cha: 16
> > xFeat:: 7/8 (1)
> > xClasSkil:: Diplomacy, Knowledge (dungeoneering), Knowledge (nature), Perception, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Kastighur</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Outsider (chaotic, demon, evil)
**Init** –1
**Senses** darkvision 60 ft., scent; **Perception** +19
**Aura** frightful presence (DC 16 Will, 60 ft.)
#### defense
**AC** 23, 7 touch, 24 flat-footed (+7 armor, –1 Dex, +9 natural, –2 size)
**hp** 180 (15d10+105)
**Fort** +12, **Refl** +8, **Will** +10
**Feint** 26, **Demoralize** 26
**DR** 10/cold iron or good
#### offense
**Speed** 40 ft. (30 ft. in armor)
**Melee** glaive (mimic) +8 (1d10+6)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** fear bolstered, stunning charge
**Spell-Like Abilities** (CL 18th; Concentration +17)
> **At will**— feather fall, teleport (self only) Cruel and sadistic, the brutish kastighurs act as hunters and prison wardens among the tanar'ri
#### statistics
**Str** 27, **Dex** 8, **Con** 25, **Int** 8, **Wis** 12, **Cha** 8
**BAB** +15, **CMB** +21, **CMD** 30, **TA** +21, **RTA** +12
**Skills** Diplomacy +14, Knowledge (dungeoneering) +14, Knowledge (nature) +14, Perception +19, Survival +16
**Languages**
#### special abilities
### Fear Bolstered (Ex)
A kastighur delights in attacking terrified opponents and gains a +2 bonus on attack rolls against shaken, frightened, or panicked creatures.
### Stunning Charge (Ex)
A kastighur typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge, this allows the kastighur to make a single gore attack with a +23 attack bonus that deals 5d6+12 points of damage. The struck creature must succeed on a DC 25 Fortitude save or be stunned for 1 round. The save DC is Strength-based.