# Kastighur >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >(mimic)Melee/Ranged: +21/+12 > >Secondary: +16/+7 > >Multiattack: +19/+10 > >M/R_PA: +17/+8 > >2nd/PA: +12/+3 > >MA_PA: +15/+6 > >Itterative: 3 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 25; Dex: 16; Con: 24; Int: 16; Wis: 18; Cha: 16 > > xFeat:: 7/8 (1) > > xClasSkil:: Diplomacy, Knowledge (dungeoneering), Knowledge (nature), Perception, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kastighur</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, demon, evil) **Init** –1 **Senses** darkvision 60 ft., scent; **Perception** +19 **Aura** frightful presence (DC 16 Will, 60 ft.) #### defense **AC** 23, 7 touch, 24 flat-footed (+7 armor, –1 Dex, +9 natural, –2 size) **hp** 180 (15d10+105) **Fort** +12, **Refl** +8, **Will** +10 **Feint** 26, **Demoralize** 26 **DR** 10/cold iron or good #### offense **Speed** 40 ft. (30 ft. in armor) **Melee** glaive (mimic) +8 (1d10+6) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** fear bolstered, stunning charge **Spell-Like Abilities** (CL 18th; Concentration +17) > **At will**— feather fall, teleport (self only) Cruel and sadistic, the brutish kastighurs act as hunters and prison wardens among the tanar'ri #### statistics **Str** 27, **Dex** 8, **Con** 25, **Int** 8, **Wis** 12, **Cha** 8 **BAB** +15, **CMB** +21, **CMD** 30, **TA** +21, **RTA** +12 **Skills** Diplomacy +14, Knowledge (dungeoneering) +14, Knowledge (nature) +14, Perception +19, Survival +16 **Languages** #### special abilities ### Fear Bolstered (Ex) A kastighur delights in attacking terrified opponents and gains a +2 bonus on attack rolls against shaken, frightened, or panicked creatures. ### Stunning Charge (Ex) A kastighur typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge, this allows the kastighur to make a single gore attack with a +23 attack bonus that deals 5d6+12 points of damage. The struck creature must succeed on a DC 25 Fortitude save or be stunned for 1 round. The save DC is Strength-based.