# Kapoacinth, Crystal
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >longsword: 1d6 (19-20/×2)
> >Melee/Ranged: +2/+7
> >Secondary: -3/+2
> >Multiattack: +0/+5
> >M/R_PA: +2/+7
> >2nd/PA: -3/+2
> >MA_PA: +0/+5
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 9; Dex: 14; Con: 14; Int: 9; Wis: 11; Cha: 9
> > xFeat:: 1/2 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Crystal Kapoacinth</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Small Magical Beast (psionic)
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 19, 14 touch, 16 flat-footed (+3 Dex, +5 natural, +1 size)
**hp** 24 (3d10+9)
**Fort** +6, **Refl** +6, **Will** +1
**Feint** 13, **Demoralize** 13
**DR** 15/magic
**Immune** cold
#### offense
**Speed** 40 ft., swim 70 ft.
**Melee** longsword +2 (1d8+1/19-20 plus magic drain)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** color spray, freeze
Psi-Like Abilities (ML 3th; Concentration +1)
> 1/day — charm person, inflict pain
#### statistics
**Str** 7, **Dex** 16, **Con** 16, **Int** 6, **Wis** 11, **Cha** 7
**BAB** +3, **CMB** +0, **CMD** 13, **TA** +2, **RTA** +7
**Skills** Perception +0, Swim +12
**Languages**
#### special abilities
### Color Spray (Su)
Once per day the crystal kapoacinth can generate an internal discharge of light that affects sighted creatures in a 40-foot burst. All creatures in the area must succeed at a DC 14 Will save, or be effected as if by color spray. The save DC is Charisma-based.
### Freeze (Ex)
A kapoacinth can hold itself so still it appears to be a crystalline statue. An observer must succeed at a Perception check (DC 20) to notice the crystal kapoacinth is really alive.