# Kapoacinth, Crystal >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >longsword: 1d6 (19-20/×2) > >Melee/Ranged: +2/+7 > >Secondary: -3/+2 > >Multiattack: +0/+5 > >M/R_PA: +2/+7 > >2nd/PA: -3/+2 > >MA_PA: +0/+5 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 9; Dex: 14; Con: 14; Int: 9; Wis: 11; Cha: 9 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Crystal Kapoacinth</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Magical Beast (psionic) **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 19, 14 touch, 16 flat-footed (+3 Dex, +5 natural, +1 size) **hp** 24 (3d10+9) **Fort** +6, **Refl** +6, **Will** +1 **Feint** 13, **Demoralize** 13 **DR** 15/magic **Immune** cold #### offense **Speed** 40 ft., swim 70 ft. **Melee** longsword +2 (1d8+1/19-20 plus magic drain) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** color spray, freeze Psi-Like Abilities (ML 3th; Concentration +1) > 1/day — charm person, inflict pain #### statistics **Str** 7, **Dex** 16, **Con** 16, **Int** 6, **Wis** 11, **Cha** 7 **BAB** +3, **CMB** +0, **CMD** 13, **TA** +2, **RTA** +7 **Skills** Perception +0, Swim +12 **Languages** #### special abilities ### Color Spray (Su) Once per day the crystal kapoacinth can generate an internal discharge of light that affects sighted creatures in a 40-foot burst. All creatures in the area must succeed at a DC 14 Will save, or be effected as if by color spray. The save DC is Charisma-based. ### Freeze (Ex) A kapoacinth can hold itself so still it appears to be a crystalline statue. An observer must succeed at a Perception check (DC 20) to notice the crystal kapoacinth is really alive.