# Kapoacinth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +6/+6 > >Secondary: +1/+1 > >Multiattack: +4/+4 > >M/R_PA: +6/+6 > >2nd/PA: +1/+1 > >MA_PA: +4/+4 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 14; Con: 16; Int: 10; Wis: 12; Cha: 10 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kapoacinth</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Manual</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Magical Beast (aquatic) **Init** +2 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural) **hp** 40 (4d10+20) **Fort** +8, **Refl** +6, **Will** +1 **Feint** 14, **Demoralize** 14 **DR** 10/magic #### offense **Speed** 40 ft., swim 60 ft. **Melee** 2 claws +7 (1d3-2), bite +7, (1d3-2), gore +7 (1d3-2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** freeze #### statistics **Str** 15, **Dex** 14, **Con** 18, **Int** 6, **Wis** 11, **Cha** 7 **BAB** +4, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +6 **Feats** [[Multiattack]], [[Toughness]] **Skills** Perception +0, Sense Motive +4 **Languages** #### special abilities ### Freeze (Ex) A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed at a Perception check (DC 20) to notice the kapoacinth is really alive.