# Kapoacinth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +6/+6
> >Secondary: +1/+1
> >Multiattack: +4/+4
> >M/R_PA: +6/+6
> >2nd/PA: +1/+1
> >MA_PA: +4/+4
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 14; Con: 16; Int: 10; Wis: 12; Cha: 10
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Kapoacinth</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast (aquatic)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural)
**hp** 40 (4d10+20)
**Fort** +8, **Refl** +6, **Will** +1
**Feint** 14, **Demoralize** 14
**DR** 10/magic
#### offense
**Speed** 40 ft., swim 60 ft.
**Melee** 2 claws +7 (1d3-2), bite +7, (1d3-2), gore +7 (1d3-2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** freeze
#### statistics
**Str** 15, **Dex** 14, **Con** 18, **Int** 6, **Wis** 11, **Cha** 7
**BAB** +4, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +6
**Feats** [[Multiattack]], [[Toughness]]
**Skills** Perception +0, Sense Motive +4
**Languages**
#### special abilities
### Freeze (Ex)
A kapoacinth can hold itself so still it appears to be a statue. An observer must succeed at a Perception check (DC 20) to notice the kapoacinth is really alive.