# Kalaraq Quori >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >longswords: 1d8 (19-20/×2) > >longsword: 1d8 (19-20/×2) > >Melee/Ranged: +18/+25 > >Secondary: +13/+20 > >Multiattack: +16/+23 > >M/R_PA: +18/+25 > >2nd/PA: +13/+20 > >MA_PA: +16/+23 > >Itterative: 4 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 19; Dex: 26; Con: 26; Int: 21; Wis: 22; Cha: 22 > > xFeat:: 7/9 (2) > > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Knowledge (local), Knowledge (nature), Perception, Perform, Ride > > SaveDiff:: +/- 5 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Kalaraq Quori</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Dragon #324</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil, incorporeal, lawful, psionic, quori) **Init** +11 **Senses** all-around vision; **Perception** +3 #### defense **AC** 20, 20 touch, 13 flat-footed (+3 deflection, +7 Dex) **hp** 216 (18d10+126) **Fort** +13, **Refl** +18, **Will** +16 **Feint** 31, **Demoralize** 31 **DR** 15/good **Resist** acid 10, cold 10, fire 10 #### offense **Speed** fly 60 ft. (perfect) **Melee** shard longswords +5 (1d8+3 plus wounding), shard longsword +5 (1d8+2 plus wounding) **Space** 5 ft., **Reach** ft. **Special Attacks** night terrors, soul binding, spying eyes, swarm of eyes, true seeing Psi-Like Abilities (ML 18th; Concentration +21) > At will — dispel psionics, ego whip, far hand, interial armor, mass cloud mind, mindlink, mind thrust, psionic blast, psionic charm > 3/day — energy wave, insanity, psychic crush > 1/day — mind seed, personal mind blank #### statistics **Str** —, **Dex** 25, **Con** 24, **Int** 15, **Wis** 17, **Cha** 16 **BAB** +18, **CMB** +18, **CMD** 38, **TA** +18, **RTA** +25 **Feats** [[Combat Expertise]], [[Empower Psi-Like Ability (energy wave), [[Improved Initiative]], [[Iron Will]], [[Power Penetration]], [[Quicken Psi-Like Ability (psionic blast), [[Quicken Psi-Like Ability (psychic Crush) **Languages** #### special abilities ### Night Terrors (Su) A kalaraq quori can split off aspects of itself and send these dark eyes to prowl Dal Quor in search of mortal spirits. This allows the kalaraq to use nightmare three times per night as the spell cast by an 18th-level sorcerer (DC 22 Will save negates). The kalaraq does not have to enter a trance. Victims who fail their initial saving throws must immediately make an additional DC 22 Will save. Any victim who fails this additional Will save takes 1d4 points of ability damage to its Intelligence, Wisdom, and Charisma scores. This is a mind-affecting effect, and the save DCs are Charisma-based. ### Soul Binding (Su) The incorporeal touch of a kalaraq tears at its victim's mind and soul. Its incorporeal touch deals 1d6 points of cold damage and 1d4+1 points of Wisdom damage. This damage bypasses all forms of damage reduction. In addition, the victim must succeed at a DC 22 Will save or be confused as the confusion spell cast by an 18th-level caster. If a kalaraq reduces its opponent's Wisdom to 0, it binds the soul of its victim to one of its many eyes. This kills the victim instantly. Even a dreaming character dies if reduced to Wisdom of 0 from this attack. The kalaraq gains access to all of the memories of the victim (although it does not gain any actual skill ranks or class levels) and gains a +10 insight bonus on Disguise checks made to impersonate the victim. A victim who dies to this ability cannot return to life through any means short of a wish or miracle spell until the kalaraq dies. A dead kalaraq automatically releases all the souls it binded. ### Spying Eyes (Ex) A kalaraq can send its many eyes to scout and spy at a distance. This grants it the same effect as the greater prying eyes spell with an unlimited duration, but the kalaraq can only use 20 spying eyes per day. These eyes fully regenerate after 24 hours. ### Swarm of Eyes (Su) A kalaraq can disperse its physical form into a swarm of eyes. This transformation takes a standard action that does not provoke an attack of opportunity. While in swarm form, a kalaraq becomes a size Large swarm composed of Fine creatures. Physical attacks, including ghost touch weapons, cannot harm it, although a weapon that deals energy damage (flaming, frost) can still deal that damage on a successful hit. A kalaraq in swarm form uses its soul binding ability on any creature that occupies its space at the end of its move. Any creature that begins its turn in the same space as the swarm must succeed at a DC 26 Fort save or suffer 1 round of nausea. The kalaraq swarm form has all of the abilities and vulnerabilities common to all swarms. ### True Seeing (Su) The many eyes of a kalaraq provide it with the benefit of a continuous true seeing spell, with a range of 120 feet.