# Kalabon
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*This disgusting creature appears to be a heap of glistening flesh mounted on three stumpy legs. Blood and pus leak from its many sphincters, giving its body a slippery appearance. A single feeler samples the air through sucking nostrils.*
<div class="grid-container"><div class="MON">Kalabon</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Fiendish Codex 2 pg. 120</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Outsider (evil, lawful)
**Init** -1
**Senses** darkvision 60 ft.; **Perception** +5
**Aura** stench (10 ft., DC 12 Fortitude)
**Immune** acid, cold
#### defense
**AC** 14, 10 touch, 15 flat-footed (-1 Dex, +4 natural, +1 size)
**hp** 8 (1d10+2)
**Fort** +2, **Refl** +1, **Will** +3
**Feint** 12, **Demoralize** 12
**Weakness** light sensitivity
#### offense
**Speed** 30 ft.
**Melee** tentacle +4 (1d3+1 plus 1d3 acid)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 13, **Dex** 9, **Con** 14, **Int** 4, **Wis** 12, **Cha** 7
**BAB** +1, **CMB** +1, **CMD** 10, **TA** +3, **RTA** +1
**Feats** [[Weapon Focus]] (tentacle)
**Skills** Climb +5, Perception +5, Stealth +5
**Languages** Infernal; telepathy 100 ft.
#### special abilities
### Colony Growth (Ex)
A colony of four or more kalabons grows in size, becoming Medium. A colony of eight or more kalabons is Large. Thirty-two kalabons form a Huge colony. A kalabon's attack deals increased damage based on its size. In addition, each time a kalabon increases in size, it gains an additional tentacle attack.
### Colony Mass (Ex)
While not swarms, kalabons do fight cooperatively as a mass, rather than individuals. Each additional kalabon in the mass increases HD by one, improving base attacks, saves, and other statistic as appropriate.
### Colony Rapid Division (Ex)
A mass of kalabon can separate as a standard action. The kalabons can separate into individuals or smaller masses, or any combination it chooses.
### Stench (Ex)
At the end of each of a kalabon's turns, creatures within 10 feet of it must succeed on a DC 12 Fortitude save or become sickened for 1 round. The save DC is Constitution-based. A creature that successfully saves cannot be affected by that same kalabon's stench for 24 hours. Baatezu are immune to the stench.
#### tactics
Kalabons fight in small groups called colonies. Usually, a colony of kalabons breaks itself down into its individual pieces to better swarm over an area in search of food. When a kalabon sights prey, it lets out an awful, shrill screech. The other kalabons in the colony answer in kind, surrounding the poor victims with a chorus of horrid noise. The kalabons then assemble into one or two larger masses before moving to attack. If a kalabon is on the verge of defeat, it breaks into its component pieces so each can attempt to flee.
#### ecology
**Terrain** Any land or underground (Hell)
**Organization** Solitary, cluster (5-8) or cancer (9-16)
**Treasure** None
**Advancement** 2-3 HD (Small), 4-7 (Medium), 8-31 (Large), 32-63 (Huge)
Kalabons are devils spawned from the rotting flesh of the Hag Countess’s carcass. Though she is dead, her essence lives on in their minds.
Kalabons are the living remains of the Hag Countess, an unexpected byproduct of Glasya’s victory over her rival. After Malagard’s death, sections of her flesh retained fragments of her memories. Trapped in a state of maddening pain, they tore themselves free from the carcass to seek
their own fates.
Tortured creatures, they are driven by a perverse compulsion to clump together and rebuild their mistress, but the only thing they desire is denied to them by their enslavement to Glasya. Thus, they must bide their time, suffering the psychic screams of their progenitor until the day they can rise from their sorry state and restore the Countess to her former might.
Kalabons reproduce by budding. When one has devoured enough food, it becomes swollen and distended before popping into two kalabons with a hideous, retching sound.
Native to Malbolge, kalabons lurk in the shadowy corners of that layer, awaiting instructions from their cruel mistress. These creatures sometimes blunder into the Material Plane through gates and other passages.
The average kalabon stands 3 feet tall and weighs about 80 pounds.
### Society
The Hag Countess’s psychic anguish distracts kalabons from doing much more than collapsing into heaps to weep pitiably, muttering and grumbling between shaking sobs. To comfort
each other, they seek out others of their kind and pile on top of each other, forming heaps of quivering flesh not unlike massive tumors.
They hate everything and everyone. In fact, unless compelled otherwise by their mistress Glasya, they kill anything they encounter in Malbolge. Even when dealing with their mistress, one occasionally lashes out, forcing the archduchess to destroy them with startling regularity.
Clerics of Glasya summon kalabons instead of lemures with _summon monster II_ spells.
Any lawful evil spellcaster can permanently replace a fiendish ape with a kalabon for _summon monster III_ spells.