# Kalabon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >incorporeal touchesMelee/Ranged: +3/+1 > >Secondary: -2/-4 > >Multiattack: +1/-1 > >M/R_PA: +3/+1 > >2nd/PA: -2/-4 > >MA_PA: +1/-1 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 9; Con: 12; Int: 7; Wis: 11; Cha: 8 > > xFeat:: 1/1 (0) > > xClasSkil:: Climb, Perception, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Kalabon</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Outsider (evil, lawful) **Init** -1 **Senses** darkvision 60 ft.; **Perception** +5 **Aura** stench (DC 12 Fortitude, 10 ft., 1 round) #### defense **AC** 14, 10 touch, 15 flat-footed (-1 Dex, +4 natural, +1 size) **hp** 7 (1d10+2) **Fort** +2, **Refl** +1, **Will** +3 **Feint** 12, **Demoralize** 12 #### offense **Speed** 30 ft. **Melee** 2 incorporeal touches +25 (1d6 cold damage plus 1d4+1 wis plus soul binding) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** colony growth, colony mass, colony rapid division, stench #### statistics **Str** 13, **Dex** 9, **Con** 14, **Int** 4, **Wis** 12, **Cha** 7 **BAB** +1, **CMB** +1, **CMD** 10, **TA** +3, **RTA** +1 **Feats** [[Weapon Focus]] (tentacle) **Skills** Climb +2, Perception +5, Stealth +5 **Languages** #### special abilities ### Colony Growth (Ex) A colony of four or more kalabons grows in size, becoming Medium. A colony of eight or more kalabons is Large. Thirty-two kalabons form a Huge colony. A kalabon's attack deals increased damage based on its size. In addition, each time a kalabon increases in size, it gains an additional tentacle attack. ### Colony Mass (Ex) While not swarms, kalabons do fight cooperatively as a mass, rather than individuals. Each additional kalabon in the mass increases HD by one, improving base attacks, saves, and other statistic as appropriate. ### Colony Rapid Division (Ex) A mass of kalabon can separte as a standard action. The kalabons can seperate into ividiuals or smaller masses, or any combination it chooses. ### Stench (Ex) At the end of each of a kalabon's turns, creatures within 10 feet of it must succeed on a DC 12 Fortitude save or become sickened for 1 round. The save DC is Constitution-based. A creature that successfully saves cannot be affected by that same kalabon's stench for 24 hours. Baatezu are immune to the stench.