# Justicator >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greatsword: 3d6 (19-20/×2) > >Melee/Ranged: +21/+19 > >Secondary: +16/+14 > >Multiattack: +19/+17 > >M/R_PA: +21/+19 > >2nd/PA: +16/+14 > >MA_PA: +19/+17 > >Itterative: 4 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 23; Dex: 21; Con: 20; Int: 19; Wis: 22; Cha: 19 > > xFeat:: 6/9 (3) > > xClasSkil:: Diplomacy, Fly, Heal, Knowledge (religion), Perception, Sense Motive, Survival > > SaveDiff:: +/- 5 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Justicator</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Outsider (lawful) **Init** +7 **Senses** darkvision 60 ft.; **Perception** +24 #### defense **AC** 26, 12 touch, 23 flat-footed (+9 armor, +3 Dex, +5 natural, -1 size) **hp** 119 (17d10+34) **Fort** +7, **Refl** +13, **Will** +16 **Feint** 34, **Demoralize** 31 **DR** 10/chaotic; **SR** 24 **Immune** paralysis #### offense **Speed** 40 ft. (30 ft. in armor), fly 90 ft. (good, 60 ft. in armor) **Melee** +1 greatsword +10/+5 (2d6+5/19-20) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** smite chaos **Spell-Like Abilities** (CL 10th; Concentration +11) > **At will**— bless, detect chaos > **3/day**— cure serious wounds, dimensional anchor, invisibility purge, silence > **1/day**— dispel chaos (DC 16), greater command (DC 16), plane shift #### statistics **Str** 21, **Dex** 17, **Con** 14, **Int** 13, **Wis** 18, **Cha** 12 **BAB** +17, **CMB** +23, **CMD** 36, **TA** +21, **RTA** +19 **Feats** [[Greater Spell Penetration]], [[Improved Critical]] (greatsword), [[Improved Initiative]], [[Iron Will]], [[Spell Penetration]], [[Weapon Focus]] (greatsword) **Languages** #### special abilities ### Smite Chaos (Su) four times per day, a justicator can attempt to smite chaos with one normal melee attack. It gains +1 on the attack roll and +17 on the damage roll. If a justicator accidentally smites a creature that is not chaotic, the smite has no effect, but the ability is still used up for that day. When using its smite chaos ability, a justicator gains a bonus on its attack roll equal to its Charisma modifier and a bonus on the damage roll equal to its Hit Dice.