# Justicator
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatsword: 3d6 (19-20/×2)
> >Melee/Ranged: +21/+19
> >Secondary: +16/+14
> >Multiattack: +19/+17
> >M/R_PA: +21/+19
> >2nd/PA: +16/+14
> >MA_PA: +19/+17
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 23; Dex: 21; Con: 20; Int: 19; Wis: 22; Cha: 19
> > xFeat:: 6/9 (3)
> > xClasSkil:: Diplomacy, Fly, Heal, Knowledge (religion), Perception, Sense Motive, Survival
> > SaveDiff:: +/- 5
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Justicator</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Outsider (lawful)
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +24
#### defense
**AC** 26, 12 touch, 23 flat-footed (+9 armor, +3 Dex, +5 natural, -1 size)
**hp** 119 (17d10+34)
**Fort** +7, **Refl** +13, **Will** +16
**Feint** 34, **Demoralize** 31
**DR** 10/chaotic; **SR** 24
**Immune** paralysis
#### offense
**Speed** 40 ft. (30 ft. in armor), fly 90 ft. (good, 60 ft. in armor)
**Melee** +1 greatsword +10/+5 (2d6+5/19-20)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** smite chaos
**Spell-Like Abilities** (CL 10th; Concentration +11)
> **At will**— bless, detect chaos
> **3/day**— cure serious wounds, dimensional anchor, invisibility purge, silence
> **1/day**— dispel chaos (DC 16), greater command (DC 16), plane shift
#### statistics
**Str** 21, **Dex** 17, **Con** 14, **Int** 13, **Wis** 18, **Cha** 12
**BAB** +17, **CMB** +23, **CMD** 36, **TA** +21, **RTA** +19
**Feats** [[Greater Spell Penetration]], [[Improved Critical]] (greatsword), [[Improved Initiative]], [[Iron Will]], [[Spell Penetration]], [[Weapon Focus]] (greatsword)
**Languages**
#### special abilities
### Smite Chaos (Su)
four times per day, a justicator can attempt to smite chaos with one normal melee attack. It gains +1 on the attack roll and +17 on the damage roll. If a justicator accidentally smites a creature that is not chaotic, the smite has no effect, but the ability is still used up for that day. When using its smite chaos ability, a justicator gains a bonus on its attack roll equal to its Charisma modifier and a bonus on the damage roll equal to its Hit Dice.