# Joystealer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +3/+6
> >Secondary: -2/+1
> >Multiattack: +1/+4
> >M/R_PA: +3/+6
> >2nd/PA: -2/+1
> >MA_PA: +1/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 16; Con: 14; Int: 14; Wis: 14; Cha: 17
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Joystealer</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Fey (incorporeal)
**Init** +7
**Senses** low-light vision, sense emotions; **Perception** +3
#### defense
**AC** 17, 17 touch, 14 flat-footed (+4 deflection, +3 Dex)
**hp** 24 (6d6+6)
**Fort** +3, **Refl** +8, **Will** +6
**Feint** 14, **Demoralize** 17
**DR** 5/cold iron
#### offense
**Speed** fly 30 ft. (perfect)
**Melee** 4 slams +30 (1d6+10 plus 2d6 acid)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** drain emotions, sense emotions
#### statistics
**Str** —, **Dex** 17, **Con** 12, **Int** 13, **Wis** 12, **Cha** 19
**BAB** +3, **CMB** +3, **CMD** 20, **TA** +3, **RTA** +6
**Feats** [[Alertness]], [[Improved Initiative,]]
**Languages**
#### special abilities
### Drain Emotions (Su)
Once a joystealer has reduced a living creature to 0 Charisma, it can drain emotion completely from that opponent as a standard action. A creature so drained can't be affected by morale bonuses or penalties, can't rage, and can't receive the benefits of any other ability derived through inspiration or emotion. The affected creature is also immune to fear effects. The drain emotions effect can be countered only by finding and destroying the joystealer who caused it or by casting a remove curse spell on the afflicted creature within the area of a hallow spell.
### Sense Emotions (Su)
This ability functions like blindsense, except that a joystealer can detect only the presence and positions of living creatures.