# Jiki-Ketsu-Gaki
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +8/+6
> >Secondary: +3/+1
> >Multiattack: +6/+4
> >M/R_PA: +8/+6
> >2nd/PA: +3/+1
> >MA_PA: +6/+4
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 14; Con: 14; Int: 15; Wis: 15; Cha: 16
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Jiki-Ketsu-Gaki</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Oriental Adventures</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (spirit)
**Init** +4
**Perception** +14
#### defense
**AC** 18, 10 touch, 18 flat-footed (+8 natural)
**hp** 48 (8d8+16); fast healing 5
**Fort** +4, **Refl** +2, **Will** +7
**Feint** 24, **Demoralize** 19
**DR** 10/honorable
**Immune** cold, fire
#### offense
**Speed** 30 ft., fly 20 ft. (average)
**Melee** 2 claws +3 (1d4+1), bite +1 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** attach, blood drain, change shape, fascinate
**Spell-Like Abilities** (CL 8th; Concentration +10)
> **At will**— invisibility
> **3/day**— passwall
#### statistics
**Str** 14, **Dex** 10, **Con** —, **Int** 12, **Wis** 13, **Cha** 15
**BAB** +6, **CMB** +8, **CMD** 18, **TA** +8, **RTA** +6
**Feats** [[Alertness]], [[Improved Initiative]], [[Multiattack]]
**Skills** Fly +11, Perception +14, Perform +10 (string), Sense Motive +14, Stealth +11
**Languages**
#### special abilities
### Attach (Ex)
A jiki-ketsu-gaki that hits with its bite attack locks its teeth onto the target, anchoring it in place. An attached jiki-ketsu-gaki is effectively grappling its prey. The jiki-ketsu-gaki looses its Dexterity bonus to AC, but holds on with great tenacity. A jiki-ketsu-gaki has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached jiki-ketsu-gaki can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the jiki-ketsu-gaki is removed.
### Blood Drain (Ex)
If it grapples a foe, a jiki-kersu-gaki drains blood at the end of its turn, dealing 1d4 Constitution damage.
### Change Shape (Su)
All gaki can transform themselves into the form of an insect, as vermin shape II.
### Fascinate (Su)
This ability acts like like the bardic performance of the same name, except that the targets need only hear the performance. The effect lasts for as long as a the jiki-ketsu-gaki plys, plus two additional rounds. The the jiki-ketsu-gaki's effective bard level equal to their hit die. A jiki-ketsu-gaki often carries a biwa, a stringed instrument resembling a lute, for this performance.