# Jiki-Ketsu-Gaki >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +8/+6 > >Secondary: +3/+1 > >Multiattack: +6/+4 > >M/R_PA: +8/+6 > >2nd/PA: +3/+1 > >MA_PA: +6/+4 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 14; Con: 14; Int: 15; Wis: 15; Cha: 16 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Jiki-Ketsu-Gaki</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead (spirit) **Init** +4 **Perception** +14 #### defense **AC** 18, 10 touch, 18 flat-footed (+8 natural) **hp** 48 (8d8+16); fast healing 5 **Fort** +4, **Refl** +2, **Will** +7 **Feint** 24, **Demoralize** 19 **DR** 10/honorable **Immune** cold, fire #### offense **Speed** 30 ft., fly 20 ft. (average) **Melee** 2 claws +3 (1d4+1), bite +1 (1d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** attach, blood drain, change shape, fascinate **Spell-Like Abilities** (CL 8th; Concentration +10) > **At will**— invisibility > **3/day**— passwall #### statistics **Str** 14, **Dex** 10, **Con** —, **Int** 12, **Wis** 13, **Cha** 15 **BAB** +6, **CMB** +8, **CMD** 18, **TA** +8, **RTA** +6 **Feats** [[Alertness]], [[Improved Initiative]], [[Multiattack]] **Skills** Fly +11, Perception +14, Perform +10 (string), Sense Motive +14, Stealth +11 **Languages** #### special abilities ### Attach (Ex) A jiki-ketsu-gaki that hits with its bite attack locks its teeth onto the target, anchoring it in place. An attached jiki-ketsu-gaki is effectively grappling its prey. The jiki-ketsu-gaki looses its Dexterity bonus to AC, but holds on with great tenacity. A jiki-ketsu-gaki has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached jiki-ketsu-gaki can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the jiki-ketsu-gaki is removed. ### Blood Drain (Ex) If it grapples a foe, a jiki-kersu-gaki drains blood at the end of its turn, dealing 1d4 Constitution damage. ### Change Shape (Su) All gaki can transform themselves into the form of an insect, as vermin shape II. ### Fascinate (Su) This ability acts like like the bardic performance of the same name, except that the targets need only hear the performance. The effect lasts for as long as a the jiki-ketsu-gaki plys, plus two additional rounds. The the jiki-ketsu-gaki's effective bard level equal to their hit die. A jiki-ketsu-gaki often carries a biwa, a stringed instrument resembling a lute, for this performance.