# Jelly, Mustard
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +6/-1
> >Secondary: +1/-6
> >Multiattack: +4/-3
> >M/R_PA: +6/-1
> >2nd/PA: +1/-6
> >MA_PA: +4/-3
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 8; Con: 15; Int: 13; Wis: 8; Cha: 8
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Mustard Jelly</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
N Large Ooze
**Init** –5
**Perception** -5
#### defense
**AC** 4, 4 touch, 9 flat-footed (-5 Dex, –1 size)
**hp** 42 (7d8+14)
**Fort** +4, **Refl** -3, **Will** -3
**Feint** —, **Demoralize** —
**Defensive Abilities** 1 hp), piercing, slashing and electricity, split (bludgeoning
**DR** 10/magic; **SR** 18
**Immune** cold
#### offense
**Speed** 10 ft.
**Melee** slam +5 (1d6 Streng damage plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** acid, poisonous aura, split
#### statistics
**Str** 15, **Dex** 1, **Con** 15, **Int** —, **Wis** 1, **Cha** 1
**BAB** +5, **CMB** +8, **CMD** 13, **TA** +6, **RTA** -1
**Skills** Perception -5
**Languages**
#### special abilities
### Acid (Ex)
A mustard jelly secretes a digestive acid that dissolves organic material, but does not stone or metal. Each time a creature suffers damage from a mustarrd jelly's acid, its clothing and armor take the same amount of damage from the acid. A DC 14 Reflex save prevents damage to clothing and armor. A wooden weapon that stikes a mustard jelly takes 1d4 points of acid damage unless the weapon's wielder succeeds on a DC 14 Reflex save. If a musstard jelly remains in contact with a wooden or leather object for 1 full round, it inflicts 14' points of acid damage (no save) to the object. The save DCs are Constitution-based.
### Poisonous Aura (Ex)
10-foot radius, affected as by slow spell as cast by a 12th-level sorcerer, Fortitude negates DC 15. The save must be made each round a creature is within range.
### Split (Ex)
Weapon and electricity attacks deal no damage to a mustard jelly. Instead the creature splits into two identical jellies, each with half the original's hit points (round down). A jelly with only 1 hit point cannot be further split. Unlike other oozes, the mustard jelly cannot climb walls or stick to ceilings. A mustard jelly attacks by forming a pseudopod of its acidic substance and striking with it. The Mustard Jelly first appeared in the Monster Manual (Gary Gygax, 1977).