# Jelly, Mustard >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d6 (×2) > >Melee/Ranged: +6/-1 > >Secondary: +1/-6 > >Multiattack: +4/-3 > >M/R_PA: +6/-1 > >2nd/PA: +1/-6 > >MA_PA: +4/-3 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 8; Con: 15; Int: 13; Wis: 8; Cha: 8 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Mustard Jelly</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Large Ooze **Init** –5 **Perception** -5 #### defense **AC** 4, 4 touch, 9 flat-footed (-5 Dex, –1 size) **hp** 42 (7d8+14) **Fort** +4, **Refl** -3, **Will** -3 **Feint** —, **Demoralize** — **Defensive Abilities** 1 hp), piercing, slashing and electricity, split (bludgeoning **DR** 10/magic; **SR** 18 **Immune** cold #### offense **Speed** 10 ft. **Melee** slam +5 (1d6 Streng damage plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** acid, poisonous aura, split #### statistics **Str** 15, **Dex** 1, **Con** 15, **Int** —, **Wis** 1, **Cha** 1 **BAB** +5, **CMB** +8, **CMD** 13, **TA** +6, **RTA** -1 **Skills** Perception -5 **Languages** #### special abilities ### Acid (Ex) A mustard jelly secretes a digestive acid that dissolves organic material, but does not stone or metal. Each time a creature suffers damage from a mustarrd jelly's acid, its clothing and armor take the same amount of damage from the acid. A DC 14 Reflex save prevents damage to clothing and armor. A wooden weapon that stikes a mustard jelly takes 1d4 points of acid damage unless the weapon's wielder succeeds on a DC 14 Reflex save. If a musstard jelly remains in contact with a wooden or leather object for 1 full round, it inflicts 14' points of acid damage (no save) to the object. The save DCs are Constitution-based. ### Poisonous Aura (Ex) 10-foot radius, affected as by slow spell as cast by a 12th-level sorcerer, Fortitude negates DC 15. The save must be made each round a creature is within range. ### Split (Ex) Weapon and electricity attacks deal no damage to a mustard jelly. Instead the creature splits into two identical jellies, each with half the original's hit points (round down). A jelly with only 1 hit point cannot be further split. Unlike other oozes, the mustard jelly cannot climb walls or stick to ceilings. A mustard jelly attacks by forming a pseudopod of its acidic substance and striking with it. The Mustard Jelly first appeared in the Monster Manual (Gary Gygax, 1977).