# Jackal Lord
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >scimitar: 1d6 (18–20/×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +9/+10
> >Secondary: +4/+5
> >Multiattack: +7/+8
> >M/R_PA: +9/+10
> >2nd/PA: +4/+5
> >MA_PA: +7/+8
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 15; Dex: 16; Con: 16; Int: 15; Wis: 18; Cha: 17
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Jackal Lord</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiend Folio pg. 105</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Monstrous Humanoid
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +4
#### defense
**AC** 20, 12 touch, 18 flat-footed (+4 armor, +2 Dex, +4 natural)
**hp** 56 (8d10+16)
**Fort** +4, **Refl** +8, **Will** +12
**Feint** 22, **Demoralize** 22
**DR** 10/magic
#### offense
**Speed** 30 ft.
**Melee** bite +9 (1d6+4 plus grab) or +1 scimitar +10/+5 (1d6+2), bite +4 (1d10+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** curse of the jackal, dominate animal
**Spell-Like Abilities** (CL 15th; Concentration +18)
> **At will**— cat's grace, change self, detect magic, detect good, suggestion
> **3/day**— shadow walk
#### statistics
**Str** 13, **Dex** 15, **Con** 14, **Int** 12, **Wis** 18, **Cha** 17
**BAB** +8, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +10
**Feats** [[Combat Casting]], [[Dodge]], [[Iron Will]]
**Skills** Bluff +11, Diplomacy +11, Disguise +11, Knowledge (religion) +9, Perception +4, Stealth +13
**Languages**
#### special abilities
### Curse of the Jackal (Su)
Once per day, a jackal lord can make a gaze attack against a single opponent within 30 feet. The affected creature must succeed at a DC 20 Fortitude save or be transformed into a jackal. This effect cannot be dispelled, but remove curse or break enchantment can end the effect. This ability otherwise functions as baleful polymorph.
### Dominate Animal (Su)
Jackal lords can use dominate animal (canines only) at will as if they were 16th level clerics.
#### ecology
**Terrain** Any desert and underground
**Organization** Solitary
**Treasure** Double
**Advancement** By character class
Jackal lords are mysterious creatures that serve dark andsinister gods. They are notorious for undermining legiti-mate organizations, governments, and religiousgroups and replacing them with their own pup-pets. They are masters of subterfuge, terrorism,blackmail and bribery.Vain and gluttonous, jackal lordssurround themselves with rich fur-nishings, slaves, and the finest foods.They crave to possess what othershave and are cruel in the extremetoward those that displease them.A jackal lord is an attractiveif sinister-looking creature,resembling a slender and wiryhumanoid with the black headof a jackal. Jackal lords com-monly wear fine clothing, armor,and jewelry, styling themselves asregal beings that deserve worship.Preferring to work in the shadows,jackal lords use intimidation, bribes,and boons to gather followers to wor-ship their gods and do their bidding.Most start out in isolated and backwa-ter communities, where they canflaunt their power with impunity,sponsoring bandits and highway-men to finance their organization. Somejackal lords set up bases in large cities, wherethey either pose as respected elders and busi-nessmen of the community or live undergroundand pull strings through a maze of fronts.Jackal lords speak Common and Infernal. They can alsoconverse with any sort of canine, including jackals, dogs,and wolves.JACKAL LORD SOCIETYThere is a fierce and wicked rivalry between jackal lords;each considers the others to be the biggest threats to its exis-tence. Many of a jackal lord’s Machiavellian schemes aredesigned to bring down a rival lord and absorb its territory.