# Ixzan
>[!rimg]+
> ![[Placeholder2.png]]
*At first glance, the creature resembles a manta ray, but closer inspection reveals a far more deadly creature. A wickedly barbed tail with a stinger like a scorpion’s lashes around behind the creature, and a mouth full of sharp, bony plates gapes below four yellow eyes that gleam intelligently.*
<div class="grid-container"><div class="MON">Ixzan</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Lost Empires of Faerûn pg. 177</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Aberration (aquatic)
**Init** +2
**Senses** darkvision 120 ft.; **Perception** +12
#### defense
**AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural)
**hp** 39 (6d8+12)
**Fort** +4, **Refl** +4, **Will** +6; +4 vs. illusion
**Feint** 15, **Demoralize** 17
**DR** 10/magic and slashing; **SR** 15
#### offense
**Speed** 10 ft., swim 40 ft.
**Melee** sting +8 (1d10+3 plus poison), bite +3 (1d4+3)
**Space** 5 ft., **Reach** 5 ft. (10 ft. with tail sting)
**Spell-Like Abilities** (CL 6th, Concentration +8)
> **At will**— _control water_, _darkness_, _levitate_
> **1/day**— _charm monster_, _cure moderate wounds_, _fly_, _haste_, _inflict serious wounds,_ _invisibility_, _mage armor_, _magic missile_, _slow_
#### statistics
**Str** 16, **Dex** 14, **Con** 14, **Int** 11, **Wis** 13, **Cha** 15
**BAB** +4, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +6
**Feats** [[Alertness]], [[Combat Reflexes]], [[Weapon Focus]] (sting)
**Skills** Knowledge (dungeoneering) +6, Perception +12, Stealth +15 (+21 underwater), Swim +20
**Racial Modifiers** +4 Stealth (+8 underwater)
**Languages** Aquan, Undercommon
#### special abilities
### Poison (Ex)
Sting—injury; *save* Fort DC 15; *frequency* 1/round for 6 rounds; *effect* 1d2 Constitution; *cure* 2 consecutive saves. The save DC is Constitution-based.
#### tactics
Ixzans are quite accomplished at hiding and enjoy using abilities such as darkness and levitate to avoid notice. The creature’s long, barbed tail drips with deadly poison, and it also possess a number of useful offensive spell-like abilities.
#### ecology
**Terrain** Underground aquatic
**Organization** Solitary, pair, or pod (3–12)
**Treasure** Double
**Advancement** 7–8 HD (Medium); 9–15 HD (Large)
Ixzans are weirdly mutated cousins of the [[ixitxachtil]] that are specifically adapted to live in the waters of the Underdark. Larger than their marine cousins, ixzans possess innate spell-like abilities that help them survive in the deadly environment they share with aboleths and kuo-toas.
They can also move overland, and they sometimes levitate to cavern ceilings and hide in hopes of ambushing prey.