# Ixitxachitl, Vampiric >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d3 (×2) > >bite: 1d4 (×2) > >Melee/Ranged: +3/+5 > >Secondary: -2/+0 > >Multiattack: +1/+3 > >M/R_PA: +3/+5 > >2nd/PA: -2/+0 > >MA_PA: +1/+3 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 12; Int: 12; Wis: 12; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Vampiric Ixitxachitl</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Aberration (aquatic) **Init** +3 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size) **hp** 10 (2d8+2); fast healing 5 **Fort** +1, **Refl** +3, **Will** +4 **Feint** 12, **Demoralize** 13 #### offense **Speed** swim 30 ft. **Melee** tail sting +8 (1d4+3 plus poison), bite +8 (1d4+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** energy drain #### statistics **Str** 12, **Dex** 16, **Con** 13, **Int** 12, **Wis** 13, **Cha** 7 **BAB** +1, **CMB** +1, **CMD** 14, **TA** +3, **RTA** +5 **Feats** [[Dodge]] **Languages** #### special abilities ### Energy Drain (Su) Any living creature hit by a vampiric ixitxachitl's bite attack gains one negative level. For each negative level bestowed, the vampiric ixitxachitl heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points. If the negative level has not been removed (with a spell such as restoration) before 24 hours have passed, the afflicted opponent must succeed at a Fortitude save (DC 12) to remove it. (The vampiric ixitxachitl uses its Constitution modifier instead of its Charisma modifier to determine the save DC). Failure means the opponent's level (or Hit Dice) is reduced by one.