# Quarut
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >composite longbow: 1d8 (×3)
> >Melee/Ranged: +23/+19
> >Secondary: +18/+14
> >Multiattack: +21/+17
> >M/R_PA: +23/+19
> >2nd/PA: +18/+14
> >MA_PA: +21/+17
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 24; Dex: 20; Con: 19; Int: 21; Wis: 22; Cha: 24
> > xFeat:: 8/9 (2)
> > xClasSkil:: Knowledge (arcana), Spellcraft
<div class="grid-container"><div class="MON">Quarut</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Fiend Folio pg. 102</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Outsider (lawful, inevitable)
**Init** +5
**Senses** darkvision 60 ft., low-light vision; **Perception** +28
#### defense
**AC** 31, 11 touch, 30 flat-footed (+7 armor, +1 Dex, +13 natural)
**hp** 99 (18d10); regeneration 15 (chaotic weapons)
**Fort** +11, **Refl** +7, **Will** +14
**Feint** 38, **Demoralize** 31
**Special Defenses** constructed
**DR** 15/chaotic and adamantine; **SR** 28
#### offense
**Speed** 50 ft.
**Melee** 2 slams +23 (3d6+5)
**Ranged** mwk composite longbow +19/+14/+9/+4 (2d6+4/x3)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 18th; Concentration +23)
> **At will—** _circle of doom_, _dimension door_, _dominate person_, _greater dispel magic_, _haste_, _hold monster_, _locate person_, _true seeing_
> **3/day—** heightened _hold monster_, _temporal stasis_
> **1/day—** _circle of death_, _forcecage_, _limited wish_, _mark of justice_, _greater teleport_ (self plus 50 lbs. only), _time stop_
> **1/week—** _geas/quest_, _plane shift_
#### statistics
**Str** 20, **Dex** 13, **Con** —, **Int** 14, **Wis** 17, **Cha** 20
**BAB** +18, **CMB** +23, **CMD** 34, **TA** +23, **RTA** +19
**Feats** [[Alertness]], [[Blind-fight]], [[Combat Casting]], [[Combat Reflexes]], [[Heighten Spell-Like Ability]] (hold monster), [[Improved Initiative]], [[Power Attack]], [[Skill Focus]] (Knowledge (arcana)), [[Skill Focus]] (Spellcraft)
**Skills** Knowledge (arcana) +29, Perception +28, Sense Motive +28, Spellcraft +29
**Languages** truespeech
#### ecology
**Terrain** Mechanus
**Organization** Solitary
**Treasure** None
**Advancement** 19–24 HD (Medium); 25–54 HD (Large)
Quaruts are among the most powerful of inevitables in existence. They protect two of the most precious and tenuous things of all: time and space. They use their uncanny sense of both temporal and spatial awareness to know when transgressions that disrupt the time–space continuum are taking place, and then they hunt down the perpetrators.
A quarut appears humanoid in form, though that is where the resemblance ends. Typical of most inevitables, a quarut has a clockwork body, complete with gears and pistons. Numerous small timepieces and hourglasses function within its body. A quarut wears extremely fine half-plate armor that is etched with various symbols involving time. In place of a head, it has a continually flowing hourglass. Sometimes the sand inside the hour-glass seems to be flowing up; no quarut has ever explained why this is so.
Quaruts are concerned about spellcasters who use such powerful magic as _limited wish_, _miracle_, _temporal stasis_, _time stop_, and _wish_. In the eyes of a quarut, the use of these spells plays havoc with the universe and risks all beings. However, despite their displeasure with spellcasters that use these spells and abilities, quaruts employ most of these spells with impunity.
### Combat
Quaruts try to end a combat as quickly as possible by using their temporal stasis ability to imprison the offender in a bubble of null time.