# Imp, Phlegmatic
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d3 (×2)
> >Melee/Ranged: +5/+4
> >Secondary: +0/-1
> >Multiattack: +3/+2
> >M/R_PA: +4/+3
> >2nd/PA: -1/-2
> >MA_PA: +2/+1
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 12; Dex: 11; Con: 13; Int: 11; Wis: 12; Cha: 13
> > xFeat:: 2/2 (0)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Heal, Knowledge (nobility), Perception, Sense Motive
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Phlegmatic Imp</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Dragon #338</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Outsider (devil, evil)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +1
#### defense
**AC** 14, 11 touch, 14 flat-footed (+3 natural, +1 size)
**hp** 21 (3d10+6); fast healing 2
**Fort** +3, **Refl** +3, **Will** +4
**Feint** 17, **Demoralize** 14
**DR** 5/magic
**Immune** disease, poison; **Resist** cold 5
#### offense
**Speed** 30 ft., fly 30 ft. (average)
**Melee** 2 claws +5 (1d3+1), sting (1d4 plus imbalance)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** phlegm
**Spell-Like Abilities** (CL 3th; Concentration +5)
> **At will**— contagion (mindfire or slimey doom) (DC 15)
> At will — biofeedback (damage reduction 5/—*), empathic feedback (damage dealt or 12 points, whichever is less*), inertial armor (AC +9*), mind trap (12 rounds*)
#### statistics
**Str** 13, **Dex** 10, **Con** 15, **Int** 10, **Wis** 12, **Cha** 15
**BAB** +3, **CMB** +2, **CMD** 12, **TA** +5, **RTA** +4
**Feats** [[Persuasive]], [[Power Attack]]
**Skills** Bluff +8, Diplomacy +7, Disguise +5, Heal +4, Knowledge (nobility) +3, Perception +1, Sense Motive +7
**Languages**
#### special abilities
### Imbalance - Phlegm (Su)
The affected creature becomes sluggish, apathetic, and unresponsive as per the slow spell. The first time the affected character attacks or is attacked in a subsequent melee he may make another Will save to overcome this effect until the end of the encounter (after which it returns). A haste spell counters this effect for the duration of the haste spell.