# Imp, Phlegmatic >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >Melee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +4/+3 > >2nd/PA: -1/-2 > >MA_PA: +2/+1 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 12; Dex: 11; Con: 13; Int: 11; Wis: 12; Cha: 13 > > xFeat:: 2/2 (0) > > xClasSkil:: Bluff, Diplomacy, Disguise, Heal, Knowledge (nobility), Perception, Sense Motive > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Phlegmatic Imp</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #338</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (devil, evil) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +1 #### defense **AC** 14, 11 touch, 14 flat-footed (+3 natural, +1 size) **hp** 21 (3d10+6); fast healing 2 **Fort** +3, **Refl** +3, **Will** +4 **Feint** 17, **Demoralize** 14 **DR** 5/magic **Immune** disease, poison; **Resist** cold 5 #### offense **Speed** 30 ft., fly 30 ft. (average) **Melee** 2 claws +5 (1d3+1), sting (1d4 plus imbalance) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** phlegm **Spell-Like Abilities** (CL 3th; Concentration +5) > **At will**— contagion (mindfire or slimey doom) (DC 15) > At will — biofeedback (damage reduction 5/—*), empathic feedback (damage dealt or 12 points, whichever is less*), inertial armor (AC +9*), mind trap (12 rounds*) #### statistics **Str** 13, **Dex** 10, **Con** 15, **Int** 10, **Wis** 12, **Cha** 15 **BAB** +3, **CMB** +2, **CMD** 12, **TA** +5, **RTA** +4 **Feats** [[Persuasive]], [[Power Attack]] **Skills** Bluff +8, Diplomacy +7, Disguise +5, Heal +4, Knowledge (nobility) +3, Perception +1, Sense Motive +7 **Languages** #### special abilities ### Imbalance - Phlegm (Su) The affected creature becomes sluggish, apathetic, and unresponsive as per the slow spell. The first time the affected character attacks or is attacked in a subsequent melee he may make another Will save to overcome this effect until the end of the encounter (after which it returns). A haste spell counters this effect for the duration of the haste spell.