# Imp, Euphoric >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d2 (×2) > >Melee/Ranged: +6/+8 > >Secondary: +1/+3 > >Multiattack: +4/+6 > >M/R_PA: +6/+8 > >2nd/PA: +1/+3 > >MA_PA: +4/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 12; Int: 15; Wis: 10; Cha: 12 > > xFeat:: 2/2 (0) > > xClasSkil:: Acrobatics, Bluff, Craft, Diplomacy, Disable Device, Escape Artist, Fly, Perception, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Euphoric Imp</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiend Folio pg. 99</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Outsider (devil, evil, lawful) **Init** +2 **Senses** darkvision 60 ft., see in darkness; **Perception** +5 #### defense **AC** 17, 14 touch, 15 flat-footed (+2 Dex, +3 natural, +2 size) **hp** 20 (4d10); regeneration 3 (acid or good and silver weapons) **Fort** +1, **Refl** +6, **Will** +2 **Feint** 12, **Demoralize** 12 **DR** 5/silver or good; **SR** 14 **Resist** fire 20 #### offense **Speed** 20 ft., fly 30 ft. (perfect) **Melee** 2 claws +4 (1d2 plus disease) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** hallucinogen, polymorph **Spell-Like Abilities** (CL 6th; Concentration +6) > **At will**— detect good, detect magic, invisibility > **1/day**— major image #### statistics **Str** 10, **Dex** 14, **Con** 11, **Int** 17, **Wis** 7, **Cha** 10 **BAB** +4, **CMB** +2, **CMD** 14, **TA** +6, **RTA** +8 **Feats** [[Weapon Finesse]], [[Weapon Focus]] (sting) **Skills** Acrobatics +6 (-4 when jumping), Bluff +7, Craft +10 (alchemy), Diplomacy +4, Disable Device +6, Escape Artist +6, Fly +21, Perception +5, Stealth +13 **Languages** #### special abilities ### Hallucinogen (Ex) Creatures hit by a euphoric imp's sting attack, including the imp itself, are injected with a small quantity of potent hallucinogenic slime. Those who fail a Fortitude save (DC 12) become dazed for 2d6 rounds. During this time, afflicted creatures are so entranced by euphoric bliss that they can take no actions (but defend themselves normally). ### Polymorph (Su) An imp can assume other forms at will as a standard action. Common forms include monstrous spider, raven, rat, and boar. #### ecology **Terrain** Any (Abyss) **Organization** Solitary **Treasure** None **Advancement** 5–12 HD (Tiny) The Nine Hells are known throughout the multiverse asa place of suffering and torment, but they are not with-out their own corrupt delights. Shifty and feckless,euphoric imps dispense hallucinogenic slime from theirfeeble stingers.Euphoric imps stand 2 feet tall and weigh a paltry 10pounds. Deep circles line their bloodshot eyes, and the crea-tures walk with an uneven, stumbling gait. The imprints ofthin bones jut out from the creatures’ rib cages, recallingimages of starving children. Numerous healed (and not sohealed) puncture marks mar the body of a euphoric imp, evi-dence of the creature’s preference for its own hallucinogenicslime. The creatures serve as private alchemists and wander-ing dealers for some of the most influential beings of theplanes of evil.Euphoric imps speak Common, Celestial, and Infernal.