# Imp, Euphoric >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Euphoric Imp</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiend Folio pg. 99</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Outsider (devil, evil, lawful) **Init** +2 **Senses** darkvision 60 ft., see in darkness; **Perception** +5 #### defense **AC** 17, 14 touch, 15 flat-footed (+2 Dex, +3 natural, +2 size) **hp** 22 (4d10); regeneration 3 (acid or good and silver weapons) **Fort** +4, **Refl** +3, **Will** +2 **Feint** 12, **Demoralize** 12 **DR** 5/silver or good; **SR** 14 **Immune** fire , poison; **Resist** fire 20 #### offense **Speed** 20 ft., fly 30 ft. (perfect) **Melee** sting +9 (1d2 plus hallucinogen) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** hallucinogen **Spell-Like Abilities** (CL 6th, Concentration +6) > **At will**— _detect good_, _detect magic_, _invisibility_ > **1/day**— _major image_ #### statistics **Str** 10, **Dex** 14, **Con** 11, **Int** 17, **Wis** 7, **Cha** 10 **BAB** +4, **CMB** +2, **CMD** 14, **TA** +6, **RTA** +8 **Feats** [[Weapon Finesse]], [[Weapon Focus]] (sting) **Skills** Acrobatics +9, Bluff +7, Craft +10 (alchemy), Diplomacy +7, Disable Device +9, Escape Artist +9, Fly +21, Perception +5, Stealth +13 **Languages** Common, Celestial, Infernal **SQ** change shape (monstrous spider, raven, rat, or boar, _beast shape I_) #### special abilities ### Hallucinogen (Ex) Creatures hit by a euphoric imp's sting attack, including the imp itself, are injected with a small quantity of potent hallucinogenic slime, becoming dazed for 2d6 rounds. During this time, afflicted creatures are so entranced by euphoric bliss that they can take no actions (but defend themselves normally). A successful DC 12 Fortitude save negates the effect. The save DC is Constitution-based. #### ecology **Terrain** Any (Abyss) **Organization** Solitary **Treasure** None **Advancement** 5–12 HD (Tiny) The Nine Hells are known throughout the multiverse as a place of suffering and torment, but they are not with-out their own corrupt delights. Shifty and feckless, euphoric imps dispense hallucinogenic slime from their feeble stingers. Euphoric imps stand 2 feet tall and weigh a paltry 10 pounds. Deep circles line their bloodshot eyes, and the creatures walk with an uneven, stumbling gait. The imprints of thin bones jut out from the creatures’ rib cages, recalling images of starving children. Numerous healed (and not so healed) puncture marks mar the body of a euphoric imp, evidence of the creature’s preference for its own hallucinogenic slime. The creatures serve as private alchemists and wandering dealers for some of the most influential beings of the planes of evil. ### Combat Euphoric imps love to fight, but their taste for their own hallucinogenic slime makes them undependable combatants. They prefer to cloak themselves in invisibility. Thereafter, they sneak up to spellcasters and attempt to sting them. Euphoric imps can be summoned using a summon monster IV spell.