# Imp, Bloodbag >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d2 (×2) > >sting: 1d2 (×2) > >Melee/Ranged: +6/+5 > >Secondary: +1/+0 > >Multiattack: +4/+3 > >M/R_PA: +6/+5 > >2nd/PA: +1/+0 > >MA_PA: +4/+3 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 11; Con: 16; Int: 12; Wis: 13; Cha: 13 > > xFeat:: 2/2 (0) > > xClasSkil:: Climb, Diplomacy, Fly, Heal, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Bloodbag Imp</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiend Folio pg. 98</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Tiny Outsider (devil, evil, lawful) **Init** -1 **Senses** darkvision 60 ft., see in darkness; **Perception** +8 #### defense **AC** 14, 11 touch, 15 flat-footed (-1 Dex, +3 natural, +2 size) **hp** 40 (4d10+20); regeneration 4 (acid or good and silver weapons) **Fort** +5, **Refl** +3, **Will** +5 **Feint** 18, **Demoralize** 15 **DR** 5/silver or good; **SR** 14 #### offense **Speed** 20 ft., fly 40 ft. (good) **Melee** 2 claws +6 (1d3+2), sting +1 (1d3+1) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** poison, polymorph, transfusion, wounding curse **Spell-Like Abilities** (CL 6th; Concentration +7) > **At will**— detect good, detect magic, invisibility > **1/day**— vampiric touch #### statistics **Str** 10, **Dex** 9, **Con** 18, **Int** 11, **Wis** 12, **Cha** 13 **BAB** +4, **CMB** +2, **CMD** 11, **TA** +6, **RTA** +5 **Feats** [[Toughness]], [[Weapon Focus]] (bite) **Skills** Climb +4, Diplomacy +5, Fly +14, Heal +5, Perception +8, Sense Motive +8 **Languages** #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The DC save is Constitution-based. ### Polymorph (Su) An imp can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that an individual imp can assume only one or two forms no larger than Medium-size. Common forms include monstrous spider, raven, rat, and boar. ### Transfusion (Su) Any creature that drinks a bloodbag imp's blood regains 1 hit point per full round of transfusion. The imp must be willing, and both the imp and the creature receiving the transfusion can take no other actions in that round. The imp takes 2 points of damage during each round of transfusion, but its regeneration ability reduces this to subdual damage, which it quickly recovers. A bloodbag imp rendered unconscious cannot use its transfusion ability until its hit points again exceed its subdual damage total. ### Wounding Curse (Su) Three times per day, a bloodbag imp can point at a foe within 30 feet and force that opponent to make a Fortitude save (DC 13) or suffer the effects of its wounding curse. A creature that succeeds on its saving throw is immune to that imp's wounding curse ability for 24 hours. Those afflicted treat every melee injury taken within the next hour as if that injury had been caused by a weapon with the wounding special ability. Such wounds bleed for 1 point of damage per round thereafter (in addition to the normal damage dealt by the melee attack). Multiple wounds result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a Heal check (DC 15) or the application of any cure spell or other healing spell (heal, healing circle, and so on). #### ecology **Terrain** Any (Abyss) **Organization** Solitary **Treasure** None **Advancement** 5–12 HD (Tiny) Because most inhabitants of the Nine Hells cannot cast curespells, the devils have created other means to restorestrength in the middle of battle. Bloodbag imps, which arepreening creatures composed of little more than delicateskin and gallons of blood, serve the Hells as an informalnurse corps.Corpulent human-shaped creatures with short limbsand stubby fingers, bloodbag imps stand only 2 feet tall,but they are almost as wide. A bloodbag imp has two pow-erful wings, but its heavy weight for its size makes thecreature an inexpert flier. Its internal organs float inside itsIMPBloodbag impEuphoric impFilth imptorso, surrounded by a sea of blood contained by a weak,semitranslucent pink epidermis.Bloodbag imps speak Common and Infernal, though amouth of long, crooked teeth sometimes makes them diffi-cult to understand.