# Immoth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +13/+12 > >Secondary: +8/+7 > >Multiattack: +11/+10 > >M/R_PA: +10/+9 > >2nd/PA: +5/+4 > >MA_PA: +8/+7 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +10; StrPA2H: +15; StrPAOH: +5 > > xDCs:: Str: 19; Dex: 18; Con: 19; Int: 17; Wis: 16; Cha: 20 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Bluff, Climb, Fly, Perception, Sense Motive, Stealth, Swim > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Immoth</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Outsider (air, cold, elemental, water) **Init** +3 **Senses** darkvision 60 ft.; **Perception** +14 #### defense **AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, -1 size) **hp** 90 (10d10+40) **Fort** +7, **Refl** +10, **Will** +8 **Feint** 24, **Demoralize** 21 **DR** 5/magic bludgeoning; **SR** 20 #### offense **Speed** 30 ft., fly 30 ft. (perfect), swim 30 ft. **Melee** bite +7 (1d3 plus poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** ice runes, icewalking, poison Sorcerer Spells Known (CL 12th, Concentration +17) > 0 (at-will)— 0 > 1st (8/Day)— 1 > 2nd (7/Day)— 2 > 3rd (7/Day)— 3 > 4th (7/Day)— 4 > 5th (6/Day)— 5 > 6th (3/Day)— 6 #### statistics **Str** 18, **Dex** 16, **Con** 19, **Int** 14, **Wis** 13, **Cha** 21 **BAB** +10, **CMB** +12, **CMD** 25, **TA** +13, **RTA** +12 **Feats** [[Cleave]], [[Combat Casting]], [[Combat Reflexes]], [[Power Attack]] **Skills** Acrobatics +13, Bluff +18, Climb +14, Fly +22, Perception +14, Sense Motive +14, Stealth +14, Swim +22 **Languages** #### special abilities ### Ice Runes (Sp) Any spell an immoth has prepared can be inscribed on an ice nugget. The creature can trigger the spell contained in such an ice rune as a free action. An ice rune remains magical until triggered by the immoth. Each immoth has at least 3d4+2 ice runes embedded on its body. Some wonder whether this ability lends credence to the story about frozen words in the Mountain of Ultimate Winter. ### Icewalking (Ex) This ability works like the spider climb spell, except that it applies to all icy surfaces and it is always active. ### Poison (Ex) Slam—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1 Intelligence drain and paralysis for 1 round; cure 2 consecutive saves. The DC save is Constitution-based.