# Immoth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >Melee/Ranged: +13/+12
> >Secondary: +8/+7
> >Multiattack: +11/+10
> >M/R_PA: +10/+9
> >2nd/PA: +5/+4
> >MA_PA: +8/+7
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 19; Dex: 18; Con: 19; Int: 17; Wis: 16; Cha: 20
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Bluff, Climb, Fly, Perception, Sense Motive, Stealth, Swim
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Immoth</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Outsider (air, cold, elemental, water)
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +14
#### defense
**AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, -1 size)
**hp** 90 (10d10+40)
**Fort** +7, **Refl** +10, **Will** +8
**Feint** 24, **Demoralize** 21
**DR** 5/magic bludgeoning; **SR** 20
#### offense
**Speed** 30 ft., fly 30 ft. (perfect), swim 30 ft.
**Melee** bite +7 (1d3 plus poison)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** ice runes, icewalking, poison
Sorcerer Spells Known (CL 12th, Concentration +17)
> 0 (at-will)— 0
> 1st (8/Day)— 1
> 2nd (7/Day)— 2
> 3rd (7/Day)— 3
> 4th (7/Day)— 4
> 5th (6/Day)— 5
> 6th (3/Day)— 6
#### statistics
**Str** 18, **Dex** 16, **Con** 19, **Int** 14, **Wis** 13, **Cha** 21
**BAB** +10, **CMB** +12, **CMD** 25, **TA** +13, **RTA** +12
**Feats** [[Cleave]], [[Combat Casting]], [[Combat Reflexes]], [[Power Attack]]
**Skills** Acrobatics +13, Bluff +18, Climb +14, Fly +22, Perception +14, Sense Motive +14, Stealth +14, Swim +22
**Languages**
#### special abilities
### Ice Runes (Sp)
Any spell an immoth has prepared can be inscribed on an ice nugget. The creature can trigger the spell contained in such an ice rune as a free action. An ice rune remains magical until triggered by the immoth. Each immoth has at least 3d4+2 ice runes embedded on its body. Some wonder whether this ability lends credence to the story about frozen words in the Mountain of Ultimate Winter.
### Icewalking (Ex)
This ability works like the spider climb spell, except that it applies to all icy surfaces and it is always active.
### Poison (Ex)
Slam—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1 Intelligence drain and paralysis for 1 round; cure 2 consecutive saves. The DC save is Constitution-based.