# Icy Prisoner
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d4 (×2)
> >Melee/Ranged: +9/+7
> >Secondary: +4/+2
> >Multiattack: +7/+5
> >M/R_PA: +7/+5
> >2nd/PA: +2/+0
> >MA_PA: +5/+3
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 15; Con: 13; Int: 13; Wis: 14; Cha: 15
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Icy Prisoner</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragon #324</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (cold)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +11
#### defense
**AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural)
**hp** 42 (7d8+14)
**Fort** +4, **Refl** +6, **Will** +6
**Feint** 16, **Demoralize** 18
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft., burrow 30 ft., swim 30 ft.
**Melee** 4 tentacles +5 (1d3-1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** cold, create spawn, frostbite
#### statistics
**Str** 18, **Dex** 14, **Con** —, **Int** 10, **Wis** 13, **Cha** 15
**BAB** +5, **CMB** +7, **CMD** 19, **TA** +9, **RTA** +7
**Feats** [[Improved Initiative]], [[Lightning Reflexes]], [[Power Attack]]
**Skills** Acrobatics +9, Perception +11, Stealth +12, Swim +19
**Languages**
#### special abilities
### Cold (Ex)
An icy prisoner's body deals 1d6 points of cold damage whenever it hits in melee, in each round it grapples, or to any creature that hits it with an unarmed strike or natural attack.
### Create Spawn (Su)
Any humanoid drowned by an icy prisoner becomes an icy prisoner in 1d4 rounds. They do not possess any of the abilities they had in life.
### Frostbite (Ex)
A creature that sustains cold damage from an icy prisoner's melee attacks must succeed at a DC 15 Fortitude save or become frostbitten. Creatures suffering from frostbite are fatigued (cannot run or charge, suffer a -2 penalty to Strength and Dexterity). These penalties end when the cold damage is healed. The save DC is Charisma-based.