# Icegaunt >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +12/+7 > >Secondary: +7/+2 > >Multiattack: +10/+5 > >M/R_PA: +10/+5 > >2nd/PA: +5/+0 > >MA_PA: +8/+3 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 20; Dex: 15; Con: 15; Int: 15; Wis: 17; Cha: 16 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Icegaunt</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Frostburn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead (cold) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +15 #### defense **AC** 17, 10 touch, 17 flat-footed (+7 natural) **hp** 60 (10d8+20) **Fort** +4, **Refl** +3, **Will** +9 **Feint** 25, **Demoralize** 22 **DR** 10/magic **Immune** cold **Weakness** vulnerable to fire #### offense **Speed** 30 ft. **Melee** bite +12 (1d6+7 plus 1d6 cold and 1d4 Con drain) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** constitution drain (1d4, DC 16) Druid Spells Prepared (CL 5th, Concentration +7) > 0 (at-will)— _detect magic_, _guidance_, _light_, _resistance_ > 1st — _conjure ice beast I_, _detect snares and pits_, _longstrider_, _obscuring mist_ > 2nd — _chill metal_ (DC 14), _fog cloud_, _numbing sphere_ (DC 14) > 3rd —_column of ice_ (DC 15) #### statistics **Str** 20, **Dex** 11, **Con** —, **Int** 11, **Wis** 14, **Cha** 12 **BAB** +7, **CMB** +10, **CMD** 20, **TA** +12, **RTA** +7 **Feats** [[Cleave]], [[Power Attack]], [[Silent Spell]], [[Toughness]] **Skills** Knowledge (nobility) +10, Perception +15, Sense Motive +15, Stealth +13 **Languages** Common **SQ** create spawn #### special abilities ### Constitution Drain (Su) Creatures hit by an icegaunt's slam attack must succeed on a DC 16 Fortitude save or take 1d4 points of Constitution drain. On each successful attack, the icegaunt gains 5 temporary hit points. The save DC is Charisma-based. ### Create Spawn (Su) Any humanoid slain by an icegaunt rises as an icegaunt at the next midnight. Spawn are under the command of the icegaunt that created them and remain enslaved until its destruction. An icegaunt can have a number of enslaved spawn totaling at most double its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. Icegaunts do nor possess any of the abilities they had in life. ### Frost Touch (Su) An icegaunt deals an extra 1d6 points of cold damage with each successful slam attack.