# Ice Elemental, Monolith
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 2d6 (×2)
> >Melee/Ranged: +42/+40
> >Secondary: +37/+35
> >Multiattack: +40/+38
> >M/R_PA: +33/+31
> >2nd/PA: +28/+26
> >MA_PA: +31/+29
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +29; StrPA2H: +43; StrPAOH: +14
> > xDCs:: Str: 38; Dex: 36; Con: 33; Int: 28; Wis: 29; Cha: 30
> > xFeat:: 14/18 (4)
> > xClasSkil:: Acrobatics, Appraise, Climb, Diplomacy, Intimidate, Perception, Sense Motive
> > SaveDiff:: +/- 8
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Monolith Ice Elemental</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Dragon #347</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Outsider (air, cold, elemental)
**Init** +9
**Senses** darkvision 60 ft., scent; **Perception** +40
**Aura** chill metal (DC 33 Will, 60 ft.)
#### defense
**AC** 35, 15 touch, 26 flat-footed (+9 Dex, +20 natural, -4 size)
**hp** 385 (35d10+210)
**Fort** +17, **Refl** +28, **Will** +23
**Feint** 50, **Demoralize** 47
**Immune** cold, critical hits, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun
**Weakness** vulnerable to fire
#### offense
**Speed** 60 ft.
**Melee** 2 slams +49 (2d6+16/19-20 plus burn)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** chill metal aura, icewalking
#### statistics
**Str** 32, **Dex** 29, **Con** 22, **Int** 12, **Wis** 15, **Cha** 17
**BAB** +35, **CMB** +41, **CMD** 60, **TA** +42, **RTA** +40
**Feats** [[Ability Focus]] (chill metal), [[Alertness,Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Dodge]], [[Great Cleave]], [[Improved Critical]] (icicle), [[Improved Natural Attack]] (icicle), [[Iron Will]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Weapon Finesse]], [[Weapon Focus]] (icicle)
**Skills** Acrobatics +44 (+12 when jumping), Appraise +36, Climb +46, Diplomacy +38, Intimidate +38, Perception +40, Sense Motive +40
**Languages**
#### special abilities
### Chill Metal Aura (Su)
An ice monolith's chill metal aura functions like the druid spell of the same name, except that it affects everything within a 60 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 33 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves.
### Icewalking (Ex)
This ability works like the spider climb spell, but the surfaces the ice monolith climbs must be icy. It is always in effect.