# Ice Elemental, Monolith >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 2d6 (×2) > >Melee/Ranged: +42/+40 > >Secondary: +37/+35 > >Multiattack: +40/+38 > >M/R_PA: +33/+31 > >2nd/PA: +28/+26 > >MA_PA: +31/+29 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +29; StrPA2H: +43; StrPAOH: +14 > > xDCs:: Str: 38; Dex: 36; Con: 33; Int: 28; Wis: 29; Cha: 30 > > xFeat:: 14/18 (4) > > xClasSkil:: Acrobatics, Appraise, Climb, Diplomacy, Intimidate, Perception, Sense Motive > > SaveDiff:: +/- 8 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Monolith Ice Elemental</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Dragon #347</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Outsider (air, cold, elemental) **Init** +9 **Senses** darkvision 60 ft., scent; **Perception** +40 **Aura** chill metal (DC 33 Will, 60 ft.) #### defense **AC** 35, 15 touch, 26 flat-footed (+9 Dex, +20 natural, -4 size) **hp** 385 (35d10+210) **Fort** +17, **Refl** +28, **Will** +23 **Feint** 50, **Demoralize** 47 **Immune** cold, critical hits, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun **Weakness** vulnerable to fire #### offense **Speed** 60 ft. **Melee** 2 slams +49 (2d6+16/19-20 plus burn) **Space** 20 ft., **Reach** 20 ft. **Special Attacks** chill metal aura, icewalking #### statistics **Str** 32, **Dex** 29, **Con** 22, **Int** 12, **Wis** 15, **Cha** 17 **BAB** +35, **CMB** +41, **CMD** 60, **TA** +42, **RTA** +40 **Feats** [[Ability Focus]] (chill metal), [[Alertness,Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Dodge]], [[Great Cleave]], [[Improved Critical]] (icicle), [[Improved Natural Attack]] (icicle), [[Iron Will]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Weapon Finesse]], [[Weapon Focus]] (icicle) **Skills** Acrobatics +44 (+12 when jumping), Appraise +36, Climb +46, Diplomacy +38, Intimidate +38, Perception +40, Sense Motive +40 **Languages** #### special abilities ### Chill Metal Aura (Su) An ice monolith's chill metal aura functions like the druid spell of the same name, except that it affects everything within a 60 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 33 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves. ### Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the ice monolith climbs must be icy. It is always in effect.