# Ice Elemental, Greater
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claw: 1d8 (×2)
> >Melee/Ranged: +24/+27
> >Secondary: +19/+22
> >Multiattack: +22/+25
> >M/R_PA: +24/+27
> >2nd/PA: +19/+22
> >MA_PA: +22/+25
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 25; Dex: 28; Con: 24; Int: 18; Wis: 20; Cha: 20
> > xFeat:: 5/11 (6)
> > xClasSkil:: Acrobatics, Climb, Escape Artist, Perception
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Greater Ice Elemental</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Manual of the Planes</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (air, cold, elemental)
**Init** +8
**Perception** +24
**Aura** chill metal (DC 20 Will, 25 ft.)
#### defense
**AC** 25, 16 touch, 17 flat-footed (+8 Dex, +9 natural, -2 size)
**hp** 189 (21d10+84)
**Fort** +11, **Refl** +20, **Will** +12
**Feint** 31, **Demoralize** 31
**DR** 10/magic
#### offense
**Speed** 30 ft.
**Melee** claw +21 (1d8+6 plus 2d8 cold)
**Space** 5 ft., **Reach** 15 ft.
**Special Attacks** chill metal aura
#### statistics
**Str** 20, **Dex** 27, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11
**BAB** +21, **CMB** +28, **CMD** 46, **TA** +24, **RTA** +27
**Feats** [[Combat Reflexes]], [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]]
**Skills** Acrobatics +29, Climb +26, Escape Artist +29, Perception +24
**Languages**
#### special abilities
### Chill Metal Aura (Su)
An ice paraelemental's chill metal aurafunctions like the druid spell of the same name, except that it affects everything within a 25 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 20 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves.pell.