# Ice Elemental, Greater >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claw: 1d8 (×2) > >Melee/Ranged: +24/+27 > >Secondary: +19/+22 > >Multiattack: +22/+25 > >M/R_PA: +24/+27 > >2nd/PA: +19/+22 > >MA_PA: +22/+25 > >Itterative: 4 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 25; Dex: 28; Con: 24; Int: 18; Wis: 20; Cha: 20 > > xFeat:: 5/11 (6) > > xClasSkil:: Acrobatics, Climb, Escape Artist, Perception > > SaveDiff:: +/- 5 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Greater Ice Elemental</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Manual of the Planes</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Outsider (air, cold, elemental) **Init** +8 **Perception** +24 **Aura** chill metal (DC 20 Will, 25 ft.) #### defense **AC** 25, 16 touch, 17 flat-footed (+8 Dex, +9 natural, -2 size) **hp** 189 (21d10+84) **Fort** +11, **Refl** +20, **Will** +12 **Feint** 31, **Demoralize** 31 **DR** 10/magic #### offense **Speed** 30 ft. **Melee** claw +21 (1d8+6 plus 2d8 cold) **Space** 5 ft., **Reach** 15 ft. **Special Attacks** chill metal aura #### statistics **Str** 20, **Dex** 27, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11 **BAB** +21, **CMB** +28, **CMD** 46, **TA** +24, **RTA** +27 **Feats** [[Combat Reflexes]], [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]] **Skills** Acrobatics +29, Climb +26, Escape Artist +29, Perception +24 **Languages** #### special abilities ### Chill Metal Aura (Su) An ice paraelemental's chill metal aurafunctions like the druid spell of the same name, except that it affects everything within a 25 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 20 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves.pell.