# Ice Elemental, Elder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claw: 1d8 (×2)
> >Melee/Ranged: +28/+31
> >Secondary: +23/+26
> >Multiattack: +26/+29
> >M/R_PA: +28/+31
> >2nd/PA: +23/+26
> >MA_PA: +26/+29
> >Itterative: 4
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 28; Dex: 31; Con: 26; Int: 20; Wis: 22; Cha: 22
> > xFeat:: 5/12 (7)
> > xClasSkil:: Acrobatics, Climb, Escape Artist, Perception
> > SaveDiff:: +/- 6
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Elder Ice Elemental</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Manual of the Planes</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Outsider (air, cold, elemental)
**Init** +9
**Perception** +27
**Aura** chill metal (DC 22 Will, 30 ft.)
#### defense
**AC** 26, 17 touch, 17 flat-footed (+9 Dex, +9 natural, -2 size)
**hp** 216 (24d10+96)
**Fort** +12, **Refl** +23, **Will** +14
**Feint** 34, **Demoralize** 34
**DR** 15/magic
#### offense
**Speed** 30 ft.
**Melee** claw +27 (1d8+7 plus 2d8 cold)
**Space** 5 ft., **Reach** 15 ft.
**Special Attacks** chill metal aura
#### statistics
**Str** 22, **Dex** 29, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11
**BAB** +24, **CMB** +32, **CMD** 51, **TA** +28, **RTA** +31
**Feats** [[Combat Reflexes]], [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]]
**Skills** Acrobatics +33, Climb +30, Escape Artist +33, Perception +27
**Languages**
#### special abilities
### Chill Metal Aura (Su)
An ice paraelemental's chill metal aura functions like the druid spell of the same name, except that it affects everything within a 30 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 22 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves.