# Ice Elemental, Elder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claw: 1d8 (×2) > >Melee/Ranged: +28/+31 > >Secondary: +23/+26 > >Multiattack: +26/+29 > >M/R_PA: +28/+31 > >2nd/PA: +23/+26 > >MA_PA: +26/+29 > >Itterative: 4 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 28; Dex: 31; Con: 26; Int: 20; Wis: 22; Cha: 22 > > xFeat:: 5/12 (7) > > xClasSkil:: Acrobatics, Climb, Escape Artist, Perception > > SaveDiff:: +/- 6 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Elder Ice Elemental</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Manual of the Planes</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Outsider (air, cold, elemental) **Init** +9 **Perception** +27 **Aura** chill metal (DC 22 Will, 30 ft.) #### defense **AC** 26, 17 touch, 17 flat-footed (+9 Dex, +9 natural, -2 size) **hp** 216 (24d10+96) **Fort** +12, **Refl** +23, **Will** +14 **Feint** 34, **Demoralize** 34 **DR** 15/magic #### offense **Speed** 30 ft. **Melee** claw +27 (1d8+7 plus 2d8 cold) **Space** 5 ft., **Reach** 15 ft. **Special Attacks** chill metal aura #### statistics **Str** 22, **Dex** 29, **Con** 18, **Int** 6, **Wis** 11, **Cha** 11 **BAB** +24, **CMB** +32, **CMD** 51, **TA** +28, **RTA** +31 **Feats** [[Combat Reflexes]], [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Finesse]] **Skills** Acrobatics +33, Climb +30, Escape Artist +33, Perception +27 **Languages** #### special abilities ### Chill Metal Aura (Su) An ice paraelemental's chill metal aura functions like the druid spell of the same name, except that it affects everything within a 30 ft. radius. As with the spell, it takes 3 rounds for affected metal to reach the freezing stage. Once it does, it remains at that stage until the ice paraelemental takes a standard action to end the effect. The metal returns to its starting temperature 2 rounds later, just as with the spell. A DC 22 will save negates the effect, but objects or creature that remain in the aura must continue to make Will saves.