# Hunefer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >dagger: 1d4 (19-20/×2)
> >Melee/Ranged: +55/+49
> >Secondary: +50/+44
> >Multiattack: +53/+47
> >M/R_PA: +45/+39
> >2nd/PA: +40/+34
> >MA_PA: +43/+37
> >Itterative: 4
> > xDmg:: Str: +18; Str2: +27; StrOH: +9; StrPA: +38; StrPA2H: +57; StrPAOH: +19
> > xDCs:: Str: 53; Dex: 47; Con: 35; Int: 39; Wis: 49; Cha: 48
> > xFeat:: 17/25 (8)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Hunefer</div>
<div class="CR">CR 25 (1,638,400 XP)</div>
<div class="SOU">Epic Level Handbook pg. 198</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Undead
**Init** +16
**Senses** blindsight 30 ft., darkvision 60 ft.; **Perception** +67
#### defense
**AC** 52, 32 touch, 30 flat-footed (+12 Dex, +10 insight, +20 natural)
**hp** 900 (50d8+700); fast healing 30
**Fort** +31, **Refl** +30, **Will** +41
**Feint** 77, **Demoralize** 74
**SR** 36
**Weakness** vulnerable to fire
#### offense
**Speed** 100 ft.
**Melee** dagger +4 (1d3-1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** despair, hunefer rot, resistant to blows
**Spell-Like Abilities** (CL 27th; Concentration +40)
> **At will**— chain lightning, displacement, haste, knock, greater dispelling, passwall, scrying, teleport without error, true seeing, unholy aura, weird
> **1/day**— ruin
#### statistics
**Str** 47, **Dex** 35, **Con** —, **Int** 18, **Wis** 38, **Cha** 36
**BAB** +37, **CMB** +45, **CMD** 77, **TA** +55, **RTA** +49
**Feats** [[Cleave]], [[Combat Expertise]], [[Combat Reflexes]], [[Devastating Critical]], [[Dodge]], [[Great Cleave]], [[Great Fortitude]], [[Improved Critical]] (slam), [[Improved Disarm]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Overwhelming Critical]], [[Power Attack]], [[Spell Stowaway]] (greater teleport), [[Toughness]], [[Weapon Focus]] (slam)
**Skills** Acrobatics +62 (+28 when jumping), Intimidate +66, Knowledge (nobility) +54, Knowledge (religion) +57, Perception +67, Sense Motive +67, Spellcraft +57, Stealth +65
**Languages**
#### special abilities
### Despair (Su)
The mere sight of a hunefer requires viewers to succeed at a Will saving throw (DC 48) or be paralyzed with fear for 1d4 rounds. Regardless of the outcome of the save, a subject is not again vulnerable to that hunefer's despair ability for 24 hours.
### Hunefer Rot (Su)
Supernatural disease - slam, Fort save (DC 35), incubation period instantaneous; damage 1d6 temporary Con. Unlike normal diseases, hunefer rot requires a victim to make a successful saving throw every round or take another 1d6 points of temporary Constitution damage. The rot continues until the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic. An afflicted creature that dies shrivels away into sand unless both remove disease and raise dead (or better) are cast on the remains within 2 rounds. If the remains are not so treated, on the third round the dust swirls and forms an 18 HD mummy with the dead foe's equipment under the hunefer's command.
### Resistant to Blows (Ex)
Physical attacks deal only half damage to hunefers. Apply this effect before damage reduction.
#### ecology
**Treasure** Standard
**Advancement** 51–56 HD (Medium-size); 57–60 HDlarge); 61–66 HD (Huge); 67–70 HD (Gargantuan);71+ HD (Colossal)
Hunefers are the mummies of demigodswhose power has not utterly departed toastral realms.Hunefers are withered anddesiccated. Their features arehidden beneath ages-old funer-ary windings. They movewith unbelievable celerity,quickly and efficientlydefending their restingplaces. Most hunefers areinscribed with the symbolsand pictured idols that wereonce important to the demi-god mummy.Hunefers seek always torecapture their godly essence,though the separation offlesh (the hunefer) and spir-it (isles in the astral realm)is remarkably difficult tobridge—the hunefereffectively an altogetherdifferent being, whois driven by thecorpse memoriesof its body of pastpower, though des-tined to never pos-sess it. Should a dead godrise from its grave in theAstral Plane, the cast-offflesh of a hunefer is likely forgotten, and no better (orworse) off than before, except for its undying rage atbeing left behind.Hunefers speak all spoken languages, though it takesone 1d4 rounds to switch between languages, as it digsthrough its memories.