# Hullathoin
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >Melee/Ranged: +20/+9
> >Secondary: +15/+4
> >Multiattack: +18/+7
> >M/R_PA: +16/+5
> >2nd/PA: +11/+0
> >MA_PA: +14/+3
> >Itterative: 3
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +18; StrPA2H: +27; StrPAOH: +9
> > xDCs:: Str: 28; Dex: 17; Con: 18; Int: 19; Wis: 21; Cha: 19
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Hullathoin</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Fiend Folio pg. 96</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Undead
**Init** -1
**Senses** blindsight 60 ft., darkvision 60 ft., scent; **Perception** +22
#### defense
**AC** 27, 7 touch, 28 flat-footed (-1 Dex, +20 natural, -2 size)
**hp** 80 (16d8+16); fast healing 8
**Fort** +8, **Refl** +4, **Will** +13
**Feint** 32, **Demoralize** 29
**DR** 15/magic and silver; **SR** 24
**Immune** cold, electricity; **Resist** fire 15, sonic 15
#### offense
**Speed** 60 ft.
**Melee** 2 slams +55 (1d4+18/19-20 plus hunefer rot)
**Space** 15 ft., **Reach** 10 ft. (20 ft. with tentacles)
**Special Attacks** deform, exude bloodfiend swarm, improved grapple, poison, rebuke undead, ring of pus
#### statistics
**Str** 30, **Dex** 8, **Con** —, **Int** 12, **Wis** 16, **Cha** 12
**BAB** +12, **CMB** +20, **CMD** 29, **TA** +20, **RTA** +9
**Feats** [[Cleave]], [[Great Fortitude]], [[Improved Critical]] (bite), [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bite)
**Skills** Acrobatics +15 (+12 when jumping), Climb +29, Perception +22, Sense Motive +22, Swim +26
**Languages**
#### special abilities
### Deform (Su)
A hullathoin can twist and deform victims grappled by its tentacles. When a hullathoin has an opponent pinned, it can deal normal damage and attempt to deform the creature. On a successful Fortitude save (DC 18), the victim takes only normal grapple damage. If she save fails, the victim also takes 1d6 points of Charisma damage.
### Exude Bloodfiend Swarm (Su)
As a standard action, a hullathoin can send forth a swarm of bloodfiend locusts to attack its foes (see bloodfiend locust swarm). Swarms of these creatures live in the hullathoin's pus-filled sores. They do not attack the hullathoin or its undead minions.
### Improved Grapple (Ex)
Normally, a creature engaged in a grapple that does not want to be considered grappled must take a -20 penalty on its grapple check. But the hullathoin, while grappling with its tentacles, is never considered grappled. It can conduct grapple attacks with its tentacles normally without taking any penalties on other attacks, and it need not take the -20 penalty on grapple checks to be considered not grappling.
### Poison (Ex)
Bite or Slam—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Rebuke Undead (Su)
A hullathoin can rebuke or command undead as a 20th-level cleric. Any fiendish vampire spawn created by the bloodfiend locusts it carries are automatically considered commanded on rising, although they count against the total number of Hit Dice of undead the hullathoin can command. If newly risen undead created by the locusts would exceed the hullathoin's limit, it can opt to leave them uncontrolled or add them to its contingent of undead by dropping other undead followers to compensate.
### Ring of Pus (Ex)
Once per day, a hullathoin can spew forth the pus from its many sores. This ring of pus extends 30 feet in all directions from the hullathoin. Anyone caught in the burst must make a Reflex save (DC 18) or take 5d6 points of acid damage and 1d6 points of Strength damage. Success on the saving throw negates the Strength damage and half the acid damage. Victims who fail the save are also nauseated for 10 rounds.
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** Standard
**Advancement** 17–32 HD (Huge);33–48 HD (Gargantuan)
With a distinctive preference for the dark places of theland, the hullathoin is most commonly encounteredunderground. Remote mountain passes, dark bogs, andancient forests also serve as suitable homes for thisundead monstrosity.Standing 20 feet high at the shoulder, a hullathoin walkson four long, powerful legs. It has a skeletal head with amassive maw. The most distinctive aspect of a hullathoin isthat its mottled gray and black body seems to carry somesort of wasting illness. Angry, red, pus-filled sores that pulseand weep cover its flesh. Buzzing insects surround the crea-ture at all times and feast off its rotting body.A hullathoin is nearly always accompanied by a ragtagmob of assorted undead creatures. Since the swarm it car-ries in its body is capable of creating fresh vampire spawn,these are the most common kind of undead in its retinue,but because it can command undead, mummies, ghasts,ghouls, zombies, or even mohrgs or spectres might befound in its company.Hullathoins speak Common and, curiously, Draconic.