# Hullathoin >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Hullathoin</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Fiend Folio pg. 96</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Undead **Init** -1 **Senses** blindsight 60 ft., darkvision 60 ft., scent; **Perception** +17 #### defense **AC** 27, 7 touch, 28 flat-footed (-1 Dex, +20 natural, -2 size) **hp** 61 (11d8+11); fast healing 8 **Fort** +6, **Refl** +2, **Will** +10 **Feint** 27, **Demoralize** 24 **DR** 15/magic and silver; **SR** 24 **Immune** cold, electricity, undead traits; **Resist** fire 15, sonic 15 #### offense **Speed** 60 ft. **Melee** bite +21 (2d8+10 plus poison/19-20), 2 slams +20 (2d6+10 plus poison), 2 tentacles +18 (2d6+5 plus grab) **Space** 15 ft., **Reach** 10 ft. (20 ft. with tentacles) **Special Attacks** channel negative energy (DC 16, 10d6), deform, exude bloodfiend swarm, ring of pus #### statistics **Str** 30, **Dex** 8, **Con** —, **Int** 12, **Wis** 16, **Cha** 12 **BAB** +8, **CMB** +17, **CMD** 26, **TA** +16, **RTA** +5 **Feats** [[Cleave]], [[Great Fortitude]], [[Improved Critical]] (bite), [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bite) **Skills** Acrobatics +10, Climb +24, Perception +17, Sense Motive +17, Swim +21 **Languages** Common, Draconic, Necril **SQ** effortless grapple #### special abilities ### Command Undead (Su) Any fiendish vampire spawn created by the bloodfiend locusts it carries are under the control of the hullathoin. ### Deform (Su) A hullathoin can twist and deform victims grappled by its tentacles. When a hullathoin ends its turn with foe grappled, that creature must succeed on a DC 16 Fortitude save or take 1d6 points of Charisma damage. ### Effortless Grapple (Ex) A hullathoin does not gain the grappled condition while grappling with its tentacles. ### Exude Bloodfiend Swarm (Su) Swarms of bloodfiend locusts creatures live in the hullathoin's pus-filled sores. As a standard action, a hullathoin can send forth a swarm of bloodfiend locusts to attack its foes. They do not attack the hullathoin or its undead minions. ### Poison (Ex) Bite or Slam—Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Ring of Pus (Ex) Once per day, a hullathoin can spew forth the pus from its many sores. This ring of pus extends 30 feet in all directions from the hullathoin. Anyone caught in the burst must succeed on a DC 18 Reflex save or take 5d6 points of acid damage, 1d6 points of Strength damage, and be nauseated for 10 rounds. A successful save negates the Strength damage and nausea. #### ecology **Terrain** Any **Organization** Solitary **Treasure** Standard **Advancement** 12–22 HD (Huge); 23–33 HD (Gargantuan) With a distinctive preference for the dark places of the land, the hullathoin is most commonly encountered underground. Remote mountain passes, dark bogs, and ancient forests also serve as suitable homes for this undead monstrosity. Standing 20 feet high at the shoulder, a hullathoin walks on four long, powerful legs. It has a skeletal head with a massive maw. The most distinctive aspect of a hullathoin is that its mottled gray and black body seems to carry some sort of wasting illness. Angry, red, pus-filled sores that pulse and weep cover its flesh. Buzzing insects surround the creature at all times and feast off its rotting body. A hullathoin is nearly always accompanied by a rag-tag mob of assorted undead creatures. Since the swarm it carries in its body is capable of creating fresh vampire spawn, these are the most common kind of undead in its retinue, but because it can command undead, mummies, ghasts, ghouls, zombies, or even mohrgs or spectres might befound in its company. ### Combat A hullathoin has an impressive level of control over its body. By contracting the muscles around its many weeping sores, a hullathoin irritates the bloodfiend locusts inside its body, causing a swarm to rush forth and attack any living thing within range. A hullathoin also likes to snag opponents with the two tentacles that sprout from its shoulders and twist their flesh into obscene, fantastic shapes. Nothing pleases the creature more than totally deforming some victim, then leaving it to the swarm to finish so that the grotesque creature rises later as a fiendish vampire spawn under the hullathoin’s control.