# Hound of the Gloom
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +14/+10
> >Secondary: +9/+5
> >Multiattack: +12/+8
> >M/R_PA: +11/+7
> >2nd/PA: +6/+2
> >MA_PA: +9/+5
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 22; Dex: 18; Con: 23; Int: 16; Wis: 19; Cha: 16
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Hound of the Gloom</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +18
#### defense
**AC** 24, 11 touch, 22 flat-footed (+2 Dex, +13 natural, -1 size)
**hp** 132 (12d8+84)
**Fort** +13, **Refl** +6, **Will** +11
**Feint** 22, **Demoralize** 25
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** bite +3 (1d4+1), 2 claws +3 (1d3+1), sting +1 (1d3 plus poison)
**Space** 10 ft., **Reach** 5 ft. (10 ft. with tentacles)
**Special Attacks** poison
#### statistics
**Str** 22, **Dex** 15, **Con** 24, **Int** 10, **Wis** 17, **Cha** 10
**BAB** +9, **CMB** +13, **CMD** 25, **TA** +14, **RTA** +10
**Feats** [[Cleave]], [[Combat Reflexes]], [[Great Fortitude]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +17 (+4 when jumping), Climb +29, Perception +18, Stealth +15
**Languages**
#### special abilities
### Poison (Ex)
Injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.