# Hound of the Gloom >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +14/+10 > >Secondary: +9/+5 > >Multiattack: +12/+8 > >M/R_PA: +11/+7 > >2nd/PA: +6/+2 > >MA_PA: +9/+5 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 22; Dex: 18; Con: 23; Int: 16; Wis: 19; Cha: 16 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Hound of the Gloom</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +2 **Senses** darkvision 60 ft.; **Perception** +18 #### defense **AC** 24, 11 touch, 22 flat-footed (+2 Dex, +13 natural, -1 size) **hp** 132 (12d8+84) **Fort** +13, **Refl** +6, **Will** +11 **Feint** 22, **Demoralize** 25 #### offense **Speed** 40 ft., climb 20 ft. **Melee** bite +3 (1d4+1), 2 claws +3 (1d3+1), sting +1 (1d3 plus poison) **Space** 10 ft., **Reach** 5 ft. (10 ft. with tentacles) **Special Attacks** poison #### statistics **Str** 22, **Dex** 15, **Con** 24, **Int** 10, **Wis** 17, **Cha** 10 **BAB** +9, **CMB** +13, **CMD** 25, **TA** +14, **RTA** +10 **Feats** [[Cleave]], [[Combat Reflexes]], [[Great Fortitude]], [[Multiattack]], [[Power Attack]] **Skills** Acrobatics +17 (+4 when jumping), Climb +29, Perception +18, Stealth +15 **Languages** #### special abilities ### Poison (Ex) Injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.