# Horned Beast >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >tentacles: 1d4 (×2) > >bite: 1d6 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +8/+6 > >Secondary: +3/+1 > >Multiattack: +6/+4 > >M/R_PA: +8/+6 > >2nd/PA: +3/+1 > >MA_PA: +6/+4 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 8; Wis: 13; Cha: 10 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Horned Beast</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Tome of Magic</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Magical Beast **Init** +6 **Senses** darkvision 60 ft., low-light vision; **Perception** +1 #### defense **AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural) **hp** 32 (4d10+12) **Fort** +7, **Refl** +6, **Will** +2 **Feint** 15, **Demoralize** 15 **Resist** fire 10 #### offense **Speed** 40 ft. **Melee** bite +14 (1d8+6), 2 claws +12 (1d8+3), 2 tentacles +12 (1d8+3 plus grab and poison) or bite +8 (1d4+4), bite +8 (1 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** poison, superior natural weapon fighting #### statistics **Str** 18, **Dex** 15, **Con** 17, **Int** 2, **Wis** 12, **Cha** 7 **BAB** +4, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +6 **Skills** Acrobatics +9 (+4 when jumping), Perception +1 **Languages** #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Superior Natural Weapon Fighting (Ex) A horned beast bites opponents with both its goat head and its snake tail. Because each of its two heads controls a bite attack, both bites are considered primary natural attacks, and neither is subject to a penalty on attack or damage rolls as a secondary attack.