# Horned Beast
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >tentacles: 1d4 (×2)
> >bite: 1d6 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +8/+6
> >Secondary: +3/+1
> >Multiattack: +6/+4
> >M/R_PA: +8/+6
> >2nd/PA: +3/+1
> >MA_PA: +6/+4
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 8; Wis: 13; Cha: 10
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Horned Beast</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Tome of Magic</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Magical Beast
**Init** +6
**Senses** darkvision 60 ft., low-light vision; **Perception** +1
#### defense
**AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural)
**hp** 32 (4d10+12)
**Fort** +7, **Refl** +6, **Will** +2
**Feint** 15, **Demoralize** 15
**Resist** fire 10
#### offense
**Speed** 40 ft.
**Melee** bite +14 (1d8+6), 2 claws +12 (1d8+3), 2 tentacles +12 (1d8+3 plus grab and poison) or bite +8 (1d4+4), bite +8 (1 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** poison, superior natural weapon fighting
#### statistics
**Str** 18, **Dex** 15, **Con** 17, **Int** 2, **Wis** 12, **Cha** 7
**BAB** +4, **CMB** +8, **CMD** 20, **TA** +8, **RTA** +6
**Skills** Acrobatics +9 (+4 when jumping), Perception +1
**Languages**
#### special abilities
### Poison (Ex)
Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Superior Natural Weapon Fighting (Ex)
A horned beast bites opponents with both its goat head and its snake tail. Because each of its two heads controls a bite attack, both bites are considered primary natural attacks, and neither is subject to a penalty on attack or damage rolls as a secondary attack.