# Holocaust Disciple
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >morningstar: 2d6 (×2)
> >boltMelee/Ranged: +30/+35
> >Secondary: +25/+30
> >Multiattack: +28/+33
> >M/R_PA: +30/+35
> >2nd/PA: +25/+30
> >MA_PA: +28/+33
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 28; Dex: 33; Con: 27; Int: 25; Wis: 28; Cha: 29
> > xFeat:: 9/13 (4)
> > xClasSkil:: Climb, Fly, Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Survival
> > SaveDiff:: +/- 7
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Holocaust Disciple</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (elemental, fire)
**Init** +14
**Senses** darkvision 60 ft.; **Perception** +38
#### defense
**AC** 26, 19 touch, 16 flat-footed (+10 Dex, +7 natural, -1 size)
**hp** 234 (26d10+104)
**Fort** +20, **Refl** +33, **Will** +28
**Feint** 48, **Demoralize** 41
**DR** 10/magic
**Immune** critical hits, electricity, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun
#### offense
**Speed** 30 ft., fly 40 ft. (perfect)
**Melee** morningstar +13/+8 (2d6+8)
**Ranged** fire bolt +35 touch (8d6/19-20 fire)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** elemental grace, fire bolt, flame wave, heat aura
#### statistics
**Str** 21, **Dex** 31, **Con** 19, **Int** 14, **Wis** 20, **Cha** 22
**BAB** +26, **CMB** +32, **CMD** 52, **TA** +30, **RTA** +35
**Feats** [[Ability Focus]] (flame wave), [[Alertness]], [[Combat Casting]], [[Great Fortitude]], [[Improved Critical]] (fire bolt), [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Weapon Focus]] (fire bolt),]]
**Skills** Climb +31, Fly +45, Knowledge (nobility) +28, Knowledge (planes) +31, Knowledge (religion) +28, Perception +38, Sense Motive +38, Survival +31
**Languages**
#### special abilities
### Elemental Grace (Su)
A holocaust disciple gains a bonus equal to its Charisma bonus on saving throws. Included above.
### Fire Bolt (Su)
A holocaust disciple can aim a bolt of fire at a single target as a melee or ranged touch attack. The ranged touch attack has a maximum range of 200 feet with no range increment.
### Flame Wave (Su)
Once per round as a standard action, a holocaust disciple can generate a wave of flame that rolls out from its body. Any creature within 60 feet of the holocaust disciple must succeed on a DC 29 Reflex save or take 13d6 points of fire damage. A successful save results in half damage. The save DC is Constitution-based. The flame wave damage increases by 1d6 for every 2 additional HD the flame holocaust disciple possesses.
### Heat Aura (Su)
At the end of each of their turns, creatures within 15 feet of a holocaust disciple must succeed on DC 27 Fortitude saves or be fatigued. A successful save negates the effect. A fatigued creature that fails its save becomes exhausted. A creature must attempt this saving throw each round it is within range, whether or not it has succeeded on an earlier save. A creature that has resistance or immunity to fire damage is immune to this effect, as is a creature that is not subject to the effects of extreme heat conditions. The fatigued and exhausted conditions end 1 minute after leaving the aura's area of effect. The save DC is Constitution-based.