# Holocaust Disciple >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >morningstar: 2d6 (×2) > >boltMelee/Ranged: +30/+35 > >Secondary: +25/+30 > >Multiattack: +28/+33 > >M/R_PA: +30/+35 > >2nd/PA: +25/+30 > >MA_PA: +28/+33 > >Itterative: 4 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 28; Dex: 33; Con: 27; Int: 25; Wis: 28; Cha: 29 > > xFeat:: 9/13 (4) > > xClasSkil:: Climb, Fly, Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Holocaust Disciple</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (elemental, fire) **Init** +14 **Senses** darkvision 60 ft.; **Perception** +38 #### defense **AC** 26, 19 touch, 16 flat-footed (+10 Dex, +7 natural, -1 size) **hp** 234 (26d10+104) **Fort** +20, **Refl** +33, **Will** +28 **Feint** 48, **Demoralize** 41 **DR** 10/magic **Immune** critical hits, electricity, flanking, paralysis, petrification, poison, sleep effects, sneak attacks, stun #### offense **Speed** 30 ft., fly 40 ft. (perfect) **Melee** morningstar +13/+8 (2d6+8) **Ranged** fire bolt +35 touch (8d6/19-20 fire) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** elemental grace, fire bolt, flame wave, heat aura #### statistics **Str** 21, **Dex** 31, **Con** 19, **Int** 14, **Wis** 20, **Cha** 22 **BAB** +26, **CMB** +32, **CMD** 52, **TA** +30, **RTA** +35 **Feats** [[Ability Focus]] (flame wave), [[Alertness]], [[Combat Casting]], [[Great Fortitude]], [[Improved Critical]] (fire bolt), [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Weapon Focus]] (fire bolt),]] **Skills** Climb +31, Fly +45, Knowledge (nobility) +28, Knowledge (planes) +31, Knowledge (religion) +28, Perception +38, Sense Motive +38, Survival +31 **Languages** #### special abilities ### Elemental Grace (Su) A holocaust disciple gains a bonus equal to its Charisma bonus on saving throws. Included above. ### Fire Bolt (Su) A holocaust disciple can aim a bolt of fire at a single target as a melee or ranged touch attack. The ranged touch attack has a maximum range of 200 feet with no range increment. ### Flame Wave (Su) Once per round as a standard action, a holocaust disciple can generate a wave of flame that rolls out from its body. Any creature within 60 feet of the holocaust disciple must succeed on a DC 29 Reflex save or take 13d6 points of fire damage. A successful save results in half damage. The save DC is Constitution-based. The flame wave damage increases by 1d6 for every 2 additional HD the flame holocaust disciple possesses. ### Heat Aura (Su) At the end of each of their turns, creatures within 15 feet of a holocaust disciple must succeed on DC 27 Fortitude saves or be fatigued. A successful save negates the effect. A fatigued creature that fails its save becomes exhausted. A creature must attempt this saving throw each round it is within range, whether or not it has succeeded on an earlier save. A creature that has resistance or immunity to fire damage is immune to this effect, as is a creature that is not subject to the effects of extreme heat conditions. The fatigued and exhausted conditions end 1 minute after leaving the aura's area of effect. The save DC is Constitution-based.