# Hobyah >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gores: 1d3 (×2) > >Melee/Ranged: +5/+8 > >Secondary: +0/+3 > >Multiattack: +3/+6 > >M/R_PA: +5/+8 > >2nd/PA: +0/+3 > >MA_PA: +3/+6 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 14; Con: 12; Int: 10; Wis: 12; Cha: 12 > > xFeat:: 2/2 (0) > > xClasSkil:: Acrobatics, Knowledge (nobility), Perception, Sense Motive, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Hobyah</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Standing Stone</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Tiny Outsider **Init** +7 **Senses** darkvision 60 ft., scent; **Perception** +7 **Aura** fear (DC 12 Will, 30 ft., 3 rounds) #### defense **AC** 18, 15 touch, 15 flat-footed (+3 Dex, +3 natural, +2 size) **hp** 18 (3d10+3) **Fort** +2, **Refl** +6, **Will** +4 **Feint** 17, **Demoralize** 14 **DR** 10/wood; **SR** 14 **Resist** acid 10, cold 10, fire 10 **Weakness** vulnerable to wood #### offense **Speed** 30 ft. **Melee** 2 gores +7 (1d4) **Special Attacks** fear aura #### statistics **Str** 11, **Dex** 17, **Con** 12, **Int** 8, **Wis** 13, **Cha** 12 **BAB** +3, **CMB** +1, **CMD** 14, **TA** +5, **RTA** +8 **Feats** [[Improved Initiative]], [[Weapon Finesse]] **Skills** Acrobatics +6, Knowledge (nobility) +2, Perception +7, Sense Motive +7, Stealth +13 **Languages** #### special abilities ### Damage Reduction (Ex) A hobyah's damage reduction can be bypassed only by weapons that have striking surfaces of wood, such as a club or a quarterstaff. ### Fear Aura (Su) A group of three or more hobyahs can, as a free action, create an aura of fear. Anyone within 30 feet of any hobyah contributing to the fear aura must make a Will saving throw (DC 11 +1 per hobyah in the group) or become panicked for 3 rounds. All hobyahs in the group must be within 30 feet of each other to create this aura. Any given hobyah can contribute to only a single fear aura each day. ### Poison (Ex) Bite--Injury; save Fort DC 12, frequency 1/round for rounds; effect 1d4 to one randomly chosen ability score; cure 2 consecutive saves. Hobyah poison affects only one ability score at a time, chosen at random each time the vicitim is poisoned. ### Vulnerability (Ex) Hobyahs are specially vulnerable to the touch of wood, and take half again as much damage from weapons such as quarterstaff.