# Hellfire Wyrm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatsword: 4d6 (19-20/×2)
> >Melee/Ranged: +30/+21
> >Secondary: +25/+16
> >Multiattack: +28/+19
> >M/R_PA: +24/+15
> >2nd/PA: +19/+10
> >MA_PA: +22/+13
> >Itterative: 4
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +21; StrPA2H: +31; StrPAOH: +10
> > xDCs:: Str: 30; Dex: 21; Con: 29; Int: 27; Wis: 29; Cha: 30
> > xFeat:: 8/12 (4)
> >
> >
> > xLang:: 0/6 (6)
<div class="grid-container"><div class="MON">Hellfire Wyrm</div>
<div class="CR">CR 26 (2,457,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Dragon (fire)
**Init** +4
**Senses** dragon senses; **Perception** +34
#### defense
**AC** 36, 8 touch, 36 flat-footed (+28 natural, -2 size)
**hp** 322 (23d12+184)
**Fort** +21, **Refl** +13, **Will** +21
**Feint** 44, **Demoralize** 41
**DR** 15/epic; **SR** 37
#### offense
**Speed** 60 ft., burrow 30 ft., fly 250 ft. (clumsy)
**Melee** mwk greatsword +19/+14 (2d6+5/17-20)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** crush, feats, infernal aura
#### statistics
**Str** 29, **Dex** 10, **Con** 27, **Int** 23, **Wis** 26, **Cha** 28
**BAB** +23, **CMB** +28, **CMD** 38, **TA** +30, **RTA** +21
**Feats** [[Cleave]], [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Power Attack]], [[Quicken Spell-Like Ability]], [[Snatch]], [[Wingover]]
**Skills** Acrobatics +23 (+12 when jumping), Bluff +35, Diplomacy +35, Fly +14, Intimidate +35, Knowledge (nature) +32, Knowledge (nobility) +32, Knowledge (planes) +32, Knowledge (religion) +32, Perception +34, Sense Motive +34, Spellcraft +32
**Languages**
#### special abilities
### Crush (Ex)
A flying or jumping dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon’s space. Creatures in the affected area must succeed on a DC 29 Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus.
### Feats (Ex)
A creature that is flung by a hellfire wyrm after being snatched travels 100 feet and takes 10d6 points of damage. If the hellfire wyrm is flying, the creature takes this damage or the appropriate falling damage, whichever is greater.
### Infernal Aura (Su)
Any creature within 5 feet of a hellfire wyrm automatically takes 5d4 points of fire damage per round. It can suppress this aura as a free action.