# Hebi-No-Onna >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >Melee/Ranged: +14/+15 > >Secondary: +9/+10 > >Multiattack: +12/+13 > >M/R_PA: +14/+15 > >2nd/PA: +9/+10 > >MA_PA: +12/+13 > >Itterative: 3 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 17; Dex: 18; Con: 17; Int: 20; Wis: 20; Cha: 20 > > xFeat:: 5/7 (2) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Hebi-No-Onna</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Monstrous Humanoid (spirit) **Init** +1 **Perception** +20 #### defense **AC** 12, 11 touch, 11 flat-footed (+1 Dex, +1 natural) **hp** 70 (14d10) **Fort** +6, **Refl** +10, **Will** +12 **Feint** 27, **Demoralize** 27 **Immune** detect thougts, gaze, poison #### offense **Speed** 30 ft., swim 30 ft. **Melee** bite +6 (1d8+4 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** hypnotic gaze, poison, serpent immunity, snake command Sorcerer Spells Known (CL 14th, Concentration +17) > 0 (at-will)— 0 > 1st (7/Day)— 1 > 2nd (7/Day)— 2 > 3rd (7/Day)— 3 > 4th (6/Day)— 4 > 5th (6/Day)— 5 > 6th (5/Day)— 6 > 7th (3/Day)— 7 #### statistics **Str** 10, **Dex** 13, **Con** 10, **Int** 17, **Wis** 16, **Cha** 17 **BAB** +14, **CMB** +14, **CMD** 25, **TA** +14, **RTA** +15 **Feats** [[Combat Casting]], [[Empower Spell]], [[Great Fortitude]], [[Still Spell]], [[Weapon Finesse]] **Skills** Bluff +17, Diplomacy +17, Knowledge (nobility) +17, Perception +20, Sense Motive +17, Stealth +18, Swim +25 **Languages** #### special abilities ### Hypnotic Gaze (Su) Hypnotize for 2d4 rounds (as the hypnotism spell), range 30 feet, Will save (DC 20). Unlike with the hypnotism spell, creatures engaged in combat do not receive a bonus on their saving throws. When using this ability, a hebi-no-onna's eyes take on the yellow, slit-pupiled appearance of a snake's. ### Poison (Ex) Bite—Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Constitution damage (1/6 rounds, 2 saves); cure 2 consecutive saves. The save DC is Constitution based. Terror (Su): Creatures bitten by the humanoid head of a Hebi-No-Onna must succeed at a DC 17 Fortitude ssave or suffer vivid and horrifying hallucinations for 1d10+2 rounds, cowering for that duration. Creatures who fail this save must also make a DC 17 Will save or take 1d8 points of Wisdom damage. This is a poison, mind-affecting fear effect. The save DC is Constitution-based. ### Serpent Immunity (Ex) A hebi-no-onna is immune to the gaze attack of any reptilian creature, and to a dark naga's detect thoughts ability. Hebi-no-onnas prefer to use their hypnotic gaze on opponents, and cast spells if they are able, before entering into melee. They are more in love with themselves than with any of their plans or goals, so they never hesitate to flee from a fight that is going poorly for them, even if it means leaving valuable slaves to their deaths as they cover her retreat. ### Snake Command (Su) Normal snakes (only those that have the animal type) always obey the commands of a hebi-no-onna, even to the death.