# Harrla
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +3/+4
> >Secondary: -2/-1
> >Multiattack: +1/+2
> >M/R_PA: +3/+4
> >2nd/PA: -2/-1
> >MA_PA: +1/+2
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 13; Con: 12; Int: 13; Wis: 12; Cha: 16
> > xFeat:: 1/2 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Harrla</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
CE Medium Undead (incorporeal)
**Init** +1
**Perception** +7
#### defense
**AC** 20, 11 touch, 19 flat-footed (+1 Dex, +9 natural)
**hp** 32 (4d8+16)
**Fort** +5, **Refl** +2, **Will** +4
**Feint** 17, **Demoralize** 14
#### offense
**Speed** fly 40 ft. (perfect)
**Melee** incorporeal touch +4 (1 cha drain)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** curse of passion, immune to magic, passionate defense
#### statistics
**Str** —, **Dex** 12, **Con** —, **Int** 12, **Wis** 10, **Cha** 18
**BAB** +3, **CMB** +3, **CMD** 14, **TA** +3, **RTA** +4
**Feats** [[Improved Initiative]]
**Languages**
#### special abilities
### Curse of Passion (Su)
A harrla feeds by stoking the emotions of living beings. They can inflict a curse that causes has two effects. The frst is that they are overwhelmed by emotion [hate, passion, fear, maybe others]. The second is that that it has a 50% chance to act normally in combat otherwise, it takes no action. Once per round, the curse drains 1 point of Charisma (will save negates). [Note: cross reference with the emotion stuff in Pathfinder]
### Immune to Magic (Ex)
Harrla are immune to magic, except spells with the emotion descriptor (which stun the creature for 1d4 rounds). Calm emotions deals 3d6 + caster level.
### Passionate Defense (Su)
The touch of a harrla forces emotions to boil over, confusing the target for 1d4 rounds (will negates).