# Harrla >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +3/+4 > >Secondary: -2/-1 > >Multiattack: +1/+2 > >M/R_PA: +3/+4 > >2nd/PA: -2/-1 > >MA_PA: +1/+2 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 13; Con: 12; Int: 13; Wis: 12; Cha: 16 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Harrla</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> CE Medium Undead (incorporeal) **Init** +1 **Perception** +7 #### defense **AC** 20, 11 touch, 19 flat-footed (+1 Dex, +9 natural) **hp** 32 (4d8+16) **Fort** +5, **Refl** +2, **Will** +4 **Feint** 17, **Demoralize** 14 #### offense **Speed** fly 40 ft. (perfect) **Melee** incorporeal touch +4 (1 cha drain) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** curse of passion, immune to magic, passionate defense #### statistics **Str** —, **Dex** 12, **Con** —, **Int** 12, **Wis** 10, **Cha** 18 **BAB** +3, **CMB** +3, **CMD** 14, **TA** +3, **RTA** +4 **Feats** [[Improved Initiative]] **Languages** #### special abilities ### Curse of Passion (Su) A harrla feeds by stoking the emotions of living beings. They can inflict a curse that causes has two effects. The frst is that they are overwhelmed by emotion [hate, passion, fear, maybe others]. The second is that that it has a 50% chance to act normally in combat otherwise, it takes no action. Once per round, the curse drains 1 point of Charisma (will save negates). [Note: cross reference with the emotion stuff in Pathfinder] ### Immune to Magic (Ex) Harrla are immune to magic, except spells with the emotion descriptor (which stun the creature for 1d4 rounds). Calm emotions deals 3d6 + caster level. ### Passionate Defense (Su) The touch of a harrla forces emotions to boil over, confusing the target for 1d4 rounds (will negates).